2,303 Commits over 3,408 Days - 0.03cph!
update amplify shader editor
rebuilt light data for unity 2017.3
fix debris trail/tweak explosion generic
fixed missile FX particle glitch
reworked mini unit frame/anim
fix animation controller error
update render portrait to render mask
added ui portrait and unit mask render shader
added portrait masks
added more kit color
added wip portrait material
putting back hp text on mini unit frame
update portrait shader
fix unit shader
adding fast forward button to intro/outro match ui anim
fixing panel ui error in main scene
update portrait/mask /shader/material
adding amplify material function
rerender unit mask
tweak unit shader
update charger texture maps
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
adding back the stencil part on the unit shader
pass on unit texture mask
adjust color kits / added new one
rerender masks
update mini unit frame
more unit texture tweak
more texture/material , UI mini unit frame tweak
more color stuff - portrait
more color stuff - kill feed
more WIP color stuff and some cleaning
more color stuff, some code cleanup
temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
tweaked color kit/added new one
sorted kit ID by hue for visualisation , reassigned corresponding kit ID to player/ai team
change unit kit color script to spawn half in away color, sorted by ID
setup away kit with complementary colors
tweak ui portrait material for glow
redisabling the UI in the main scene
wip squad editor color kit stuff
update text mesh pro
wip career ui stuff
created a portrait prefab and replacing it in the squad editor etc..