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1,170 Commits over 244 Days - 0.20cph!

3 Months Ago
Fixed line anchors fuckery again
3 Months Ago
merge from wire_slacking/optimisations
3 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed demo recorder off-centered popup
3 Months Ago
merge from demorecorder_ui_improvements
3 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
3 Months Ago
compile fix
3 Months Ago
merge from wire_slacking/optimisations
3 Months Ago
NotifyLOD component on hose prefabs
3 Months Ago
Code cleanup, comments
3 Months Ago
Fixed wire length calculation
3 Months Ago
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3 Months Ago
3 Months Ago
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3 Months Ago
Update line anchor using jobs
3 Months Ago
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3 Months Ago
merged main into wire_slacking/optimisations
3 Months Ago
merge from demorecorder_ui_improvements
3 Months Ago
Code cleanup
3 Months Ago
Reapplying 98635 after merging GameUI.Hud.prefab
3 Months Ago
merged main into demorecorder_ui_improvements
3 Months Ago
Minor UI tweaks
3 Months Ago
merged main into demorecorder_ui_improvements
3 Months Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
3 Months Ago
Merge from fluid_combinersplitter_fix
3 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
3 Months Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
3 Months Ago
merge from electricalheater_fix
3 Months Ago
Fixed electric heaters not heating planters right in front of them
3 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
3 Months Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
3 Months Ago
merge from electricalheater_fix
3 Months Ago
merge from wire_slacking
3 Months Ago
Fixed electrical heater not deployable on armored wall hard side
3 Months Ago
merge from pipette_skin
3 Months Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item
3 Months Ago
merge from io_seismic_sensor
3 Months Ago
merge from electricity_sideinputs_drain_fix
3 Months Ago
Call OnEntityLeave when force removing an entity from a trigger, fixes destroyed entities not cleaned up from the triggers' entityContents list
3 Months Ago
merge from pipette_skin
3 Months Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
3 Months Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
3 Months Ago
Fixed a potential OOB error when clearing wires
3 Months Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
3 Months Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
3 Months Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
3 Months Ago
Set a few culling convars to admin-only as changing them might cause problems
3 Months Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)