reporust_rebootcancel

142,658 Commits over 4,413 Days - 1.35cph!

9 Days Ago
Kiosk lighting
9 Days Ago
increase max player sprinkle
9 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
9 Days Ago
Final volume checks
9 Days Ago
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9 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
9 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
9 Days Ago
Missed one more DigitalClockAlarm pooling issue
9 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
9 Days Ago
Garage door industrial animations
9 Days Ago
merge from game_room_dlc -> darts_game
9 Days Ago
merge from main
9 Days Ago
only show 5 leaderboard spots
9 Days Ago
merge from fix_storage_adapter_invisible -> main
9 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
9 Days Ago
Kiosk lighting WIP.
9 Days Ago
Fixing chicken suit skeleton skin
9 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
9 Days Ago
Compile fix
9 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
9 Days Ago
Ninja suit skinning fix
9 Days Ago
Fixed electric furnace gibs not being skinned
9 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
9 Days Ago
Merge from main
9 Days Ago
Merge from workbench_upgrades
9 Days Ago
merge from main
9 Days Ago
Make entityComponent.baseEntity work in OnEnable
9 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
9 Days Ago
Fix
9 Days Ago
merge from mortar_prototype
9 Days Ago
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9 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
9 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
9 Days Ago
Readd navmesh agent to realmed remove
9 Days Ago
merge rust_relay_server -> main
9 Days Ago
merge main -> rust_relay_server
9 Days Ago
Movember moustache partial fix
9 Days Ago
Added allocation free encryption
9 Days Ago
Fixed DigitalClockAlarm pooling issue
9 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
9 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
9 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
9 Days Ago
Test result stacktraces are now populated correctly with captured errors
9 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
9 Days Ago
Fix new scientists hovering slightly above ghostship floor
9 Days Ago
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9 Days Ago
Fixed editor performance after merging child animator system
9 Days Ago
merge from dont_bake_on_load
9 Days Ago
merge from custom_item_fixes
9 Days Ago
Fix items not stacking together after they've been part of a copypaste