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132,756 Commits over 4,293 Days - 1.29cph!

27 Days Ago
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27 Days Ago
Still heavily wip, run the watermap jobs from burst.
27 Days Ago
Start tracking buoyancy components to track them, split batches into deepsea/mainland.
27 Days Ago
First Iteration of easel painting with passthrough camera. - Added option for easels to toggle viewing scenery as the painting background - Added option for easels to toggle scenery background AND hide paintable, to fully view scenery
27 Days Ago
Merge from space_station_weapon_skin
27 Days Ago
Update: hook up PersistentObjectQueue as well - consolidate work scheduling to AddTo-/RemoveFromActiveTriggers - fixed an exception when unity sends 2 OnTriggerEnter for 1 entity (not sure how, but TriggerBase handled it already) Just the most complicated version left - custom queue with jobs Tests: jumped on and off from moving boat
27 Days Ago
Merge from lr300_mag_drop
27 Days Ago
- Some dynamic sizing so the profiler plays better on smaller screen sizes - Add large overall scroll view, so we can scroll around the main view if its too small
27 Days Ago
added new sounds for the salvaged axe
27 Days Ago
merge from cargo_ladder_fix
27 Days Ago
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
27 Days Ago
component armour box
27 Days Ago
Updating paintball gun qorld model rig with new mesh
27 Days Ago
merge from entity_label_fixes 🏷️
27 Days Ago
Updating paintball gin hierarchy
27 Days Ago
enabled R/W on LR300 mag model, and turned off GPU instancing on renderer on effect , it now displays when dropped
27 Days Ago
Run entity label clean tool Run manifest Commit 578 changed .meta files of prefabs that previously had incorrect entity labels, now fixed
27 Days Ago
Fix bug causing incorrect labels for some entities
27 Days Ago
Adding crude gesture v4 anim fbxs
27 Days Ago
setting up paintball gun 3p animations
27 Days Ago
Update: hooked up the crude queue, added server var - partial codegen (Grid<T> borkage) - Fixed a couple bugs with invalid tracking on TriggerParents in StableObjectCache Can move on to other queue impls Tests: craggy, toggled default and batched mode
27 Days Ago
merge from main
27 Days Ago
Fixed spawn command not calling UpdateNetworkGroup after detaching its children
27 Days Ago
Disabled auto spawn on ghost ship spawngroups, now spawned by the deep sea itself Fixes ghost ship loot respawning on server restarts S2P all islands again, missed some spawn groups that were still disabling save
27 Days Ago
Paintball Gun - added more tape to hopper
27 Days Ago
merge from main to fix playmode
27 Days Ago
Fix playmode being broken due to outdated protobuf serializer or merge conflict. Make grid constructor parameters optional to support static field codegen.
28 Days Ago
update from main
28 Days Ago
Merge: from main
28 Days Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
28 Days Ago
fixed isredirect of on rpg so it now skins back to rocket launcher
28 Days Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
28 Days Ago
- Remove logs - Codegen - Cleanup
28 Days Ago
Fixed ores respawning
28 Days Ago
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn Fixed ores respawning Added deepsea.printloot command
28 Days Ago
Male Mummy wraps reposed
28 Days Ago
notifications_indicator_fix_2 -> main
28 Days Ago
Dont read all noticies on init
28 Days Ago
Merge from space_station_weapon_skin
28 Days Ago
main -> notifications_indicator_fix_2
28 Days Ago
main -> mountplayersync_ai_bypass
28 Days Ago
- Added CLIENT/SERVER seperate profiling versions - Cleanup - Codegen
28 Days Ago
network_profiler_accumulate_packets -> main
28 Days Ago
- Swapped detailed packet profiler from an array over to a concurrent collection - Append new packets to a prexisting list rather than worrying about indicies and a fixed array size - Snapshot size finally reflects packets captured
28 Days Ago
merge boat perf optimizations to main
28 Days Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
28 Days Ago
Mummywraps female top and bottom reposed
28 Days Ago
Use child entity count for MotionToggle cache invalidation.
28 Days Ago
Merge from parent
28 Days Ago