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123,993 Commits over 4,171 Days - 1.24cph!

10 Days Ago
merge from main -> naval_update
10 Days Ago
merge from naval_update -> deep_sea
10 Days Ago
Casino progress / better curtains
10 Days Ago
security tower rename material
10 Days Ago
- Speed up tile rebuild - Fix tile rebuild giving very different results from initial build
10 Days Ago
Can only bunnyhop: 1. Once every 3 seconds 2. When grounded 3. When not waterlogged 4. When there is at least 10% sprint percentage remaining Bunnyhop now: 1. Uses correct physics calls to make a nice jump 2. Uses a relative force to account for slopes 3. Jumps higher at faster speeds 4. Jumps get scaled by the sprint percentage remaining 5. Consumes 10% sprint percentage https://files.facepunch.com/jacob/1b0511b1/Unity_Aa2i1beFhS.mp4 https://files.facepunch.com/jacob/1b0511b1/Unity_npssU8l2Br.mp4
10 Days Ago
Optim: Get rid of allocs in BradleyAPC::DoPhysicsMove Tests: loaded monument island with a launch site, verified bradley spans and rides around. in profiler DoPhysicsMove had 0 allocs
10 Days Ago
Set dressing supplies barge
10 Days Ago
Locker - updated workshop model with proper mesh shading
10 Days Ago
Simplify prioritize premium sorting - works way better than it did before
10 Days Ago
Generic container LODs
10 Days Ago
fixed compile from CoACD
10 Days Ago
Merge from naval_missions
10 Days Ago
security prison bug fixes, lods, collision
10 Days Ago
Progress backup
10 Days Ago
Cleanup
10 Days Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
10 Days Ago
wrap custom coacd editor in defines
10 Days Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
10 Days Ago
Merge from naval_update
10 Days Ago
Fix compile errors
10 Days Ago
Merge from boat_building
10 Days Ago
Merge from naval_update
10 Days Ago
Optim: get rid of allocs in BuildingPrivlidge::IsAuthed Tests: set up TC on Craggy, was able to auth/deauth
10 Days Ago
Merge from naval_update
10 Days Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
10 Days Ago
Unity tutorial - added test objects to scene
10 Days Ago
Cannon deploy placement fix.
10 Days Ago
Cannon art/prefab updates. Assign placement prefab.
10 Days Ago
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10 Days Ago
merge from fix_nametag_blocked_by_floor
10 Days Ago
merge from fix_nametags_water
10 Days Ago
merge from duplicated_gunshots_fix
10 Days Ago
Merge from boat_building
10 Days Ago
Error scan checks for more than one occurrence of an ActionEvent node type
10 Days Ago
manifest
10 Days Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
10 Days Ago
Remove merging of damaged regions as the sorting and merging was taking more time than it saved in some situations. If frequent buffer updates continue to be a problem, /indirect_instancing/bitmapped_damage_tracking should fix that.
10 Days Ago
Cleanup code for node creation search window
10 Days Ago
door.hinged.mboat models, item def, prefab
10 Days Ago
Fix all boat building block localizations
10 Days Ago
Add and setup low cannon wall. Added to boat planner.
10 Days Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.
10 Days Ago
floating city generic container 2
10 Days Ago
Fixed the rendering of the underwater lab windows
10 Days Ago
Move error log to where it actually is an error
10 Days Ago
broke up PlayerBoat monolith file
10 Days Ago
comitting to non-controlled sails and torque rudder control scheme for now