reporust_rebootcancel

123,993 Commits over 4,171 Days - 1.24cph!

7 Days Ago
subtract 130129 decay_scale_ui_fix
7 Days Ago
merge from main
7 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
7 Days Ago
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7 Days Ago
merge from emission_queue
7 Days Ago
merge from trailtail
7 Days Ago
merge from fix_artificalwater_flow
7 Days Ago
merge from fix_corpse_storageboxes
7 Days Ago
merge from workshop_wearable_icon_fix
7 Days Ago
Merge from quicksave_to_gamesetup_save
7 Days Ago
Socket name fixes. Manifest Prefab updates.
7 Days Ago
Fixed battering ram impact effect string pool warning
7 Days Ago
merge from steaminventory_descriptions_fix
7 Days Ago
merge from store_typo_fix
7 Days Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
7 Days Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
7 Days Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
7 Days Ago
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7 Days Ago
merge from baseplayer_serverupdateparallel
7 Days Ago
merge from indirect_instancing_fixes
7 Days Ago
merge from s2p_flatten_fixes
7 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
7 Days Ago
wip stairs setup
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
Merge from naval_update
7 Days Ago
Merge from naval_update
7 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
7 Days Ago
Run scene2prefab (skip hlod)
7 Days Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
7 Days Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
8 Days Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
8 Days Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
9 Days Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
9 Days Ago
Bear now harvests for 20 meat instead of 19
9 Days Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
9 Days Ago
merge from water_pump_power_fix
9 Days Ago
merge from killbees_restore
9 Days Ago
merge from pickup_toasts_localization_fix2
9 Days Ago
merge from fix_premium_sorting
9 Days Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
9 Days Ago
Codegen
9 Days Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
9 Days Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
10 Days Ago
Tune generation param so that hires navmesh tiles have the same size as lowres ones, for easier stitching
10 Days Ago
Add multi command execution to console UI + multi line autocompletion.
10 Days Ago
- Speed up geometry collection (lots of culling was actually losing perf when done at scale and relying on recast chunkyMesh) - Fix terrain gen being very low res and not respecting alpha (go back to using existing baked terrain code we were using before)
10 Days Ago
Add multiline support to dev console