128,744 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                Save radiationReset value on PuzzleReset
Compile fixes
                
                
                
                
             
         
        
            
            
            
                
                Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
                
                
                
                
             
         
        
            
            
            
                
                Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
                
                
                
                
             
         
        
            
            
            
                
                Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
                
                
                
                
             
         
        
            
            
            
                
                Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime)
Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime)
Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
                
                
                
                
             
         
        
            
            
            
                
                Support for ai zone box bounds
Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5
Controls how much further than the puzzle reset radius the radiation will extend
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (resolved WTP conflict)
                
                
                
                
             
         
        
            
            
            
                
                Merge from wtp_rock_sewer_fix
                
                
                
                
             
         
        
            
            
            
                
                Update water treatment to work in the monument scene (save constant S2P)
Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world
Added an inspector readout to PuzzleReset to show the current timings in the editor
Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
                
                
                
                
             
         
        
            
            
            
                
                Merge from main
Planner.prefab caused a conflict, used the versin from main
Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
                
                
                
                
             
         
        
            
            
            
                
                Some WIP improvements for climbing on water junkpiles
                
                
                
                
             
         
        
        
        
            
            
            
                
                Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
                
                
                
                
                    
    
        
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                Merge from hackweek_boxsorting
                
                
                
                
             
         
        
            
            
            
                
                Run sorting in a budgeted queue
                
                
                
                
             
         
        
            
            
            
                
                Remove manual button, all sorting is now automatic while powered and enabled
Removed associated UI and RPC
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
                
                
                
                
             
         
        
            
            
            
                
                merge from boat_construction_skin
                
                
                
                
             
         
        
            
            
            
                
                Switch an unnecessary newing of a list to a clear in CachedBoatParts
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
                
                
                
                
             
         
        
            
            
            
                
                Caching fixes.
Profiling.
                
                
                
                
             
         
        
        
            
            
            
                
                Switched all boat blocks to BoatConstructionSkin and pre cached.
                
                
                
                
             
         
        
            
            
            
                
                Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                wip auto close boat building station edit mode when no players/boats around.
                
                
                
                
             
         
        
            
            
            
                
                Split BoatBuildingStation into partials.
Added TriggerPlayer.
                
                
                
                
             
         
        
            
            
            
                
                Prevent anchor being deployable on finished boats
                
                
                
                
             
         
        
            
            
            
                
                Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
                
                
                
                
             
         
        
            
            
            
                
                Fix steering wheel rotation not being correct visually when entering network range.
                
                
                
                
             
         
        
            
            
            
                
                Much faster powering down of boats when no players are on board (~2 secs).
Now correctly powers off engines too.
                
                
                
                
             
         
        
        
            
            
            
                
                Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
                
                
                
                
             
         
        
            
            
            
                
                console_vehicle_ui -> main