128,744 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Merge: from save_viewer_extras
- Save viewer can now filter for mobile(Sync Position) prefabs
- It can also aggregate by prefab
Tests: opened a save from the playtest
                
                
                
                
             
         
        
            
            
            
                
                Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not
Shows count in aggregate mode, otherwise shows ID and Parent ID
Tests: opened a save from playtest
                
                
                
                
             
         
        
            
            
            
                
                Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
                
                
                
                
             
         
        
        
            
            
            
                
                Update(editor): SaveViewer - sort aggregates in descending order by default
Tests: viewed a save in aggregate mode
                
                
                
                
             
         
        
        
            
            
            
                
                Update(editor): SaveViewer - add toggle to aggregate by prefab
Tests: inspected aggregated entities from playtest save
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scientists rushing when grenade throw fails
                
                
                
                
             
         
        
            
            
            
                
                Remove the animation on build
                
                
                
                
             
         
        
            
            
            
                
                tweaked guide material settings for enhanced readability of geometric details
                
                
                
                
             
         
        
            
            
            
                
                changed RPG7 name to RPG Launcher in engine file
                
                
                
                
             
         
        
            
            
            
                
                Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation
Renamed some stuff to avoid confusion
                
                
                
                
             
         
        
            
            
            
                
                Eye following view (if you want it)
                
                
                
                
             
         
        
            
            
            
                
                New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
                
                
                
                
             
         
        
        
            
            
            
                
                Bumped fish pie comfort from 25% to 100%
                
                
                
                
             
         
        
            
            
            
                
                Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
                
                
                
                
             
         
        
            
            
            
                
                Let's not server cull the collision for hull.triangle...
                
                
                
                
             
         
        
            
            
            
                
                Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
                
                
                
                
                    
    
        
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                Updated HLODs for FC 2,3 and 4
                
                
                
                
             
         
        
            
            
            
                
                persistance++ blueprint wipe
                
                
                
                
                    
    
        
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                removed workbench scrap crafting cost, scrap to be invested stright into unlocks
                
                
                
                
                    
    
        
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                Update(editor): SaveViewer - add a "SyncPos Only" toggle
Need it to figure out what caused high counts of syncpos networkables on the server
Tests: viewed a save from the playtest
                
                
                
                
             
         
        
            
            
            
                
                Removed 10% tax on WB1
Removed 20% tax on WB2
Common unlock cost: 10 from 20
Uncommon unlock cost: 20 from 75
Rare unlock cost: 40 from 125
Very rare unlock cost: 75 from 500
Values subject to change
                
                
                
                
                    
    
        
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                playables_fixes_2 -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights.
- Properly nuke the coroutine method
- Extra protection in the co-routine itself to stop this from NRE'ing
                
                
                
                
             
         
        
            
            
            
                
                merge from show_toggle_growable_ui
                
                
                
                
             
         
        
            
            
            
                
                Imported and Implemented the loot storage and 50cal turret sounds
                
                
                
                
             
         
        
            
            
            
                
                Merge from better_npc_grenades
                
                
                
                
             
         
        
            
            
            
                
                Remove logs and ddraw, hook to scientist but keep inactive for now
                
                
                
                
             
         
        
        
            
            
            
                
                Add null protection to all exposed methods referencing the playable controller
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2
                
                
                
                
             
         
        
            
            
            
                
                Fix pooling issue on sort config panel
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_boxsorting
                
                
                
                
             
         
        
            
            
            
                
                Fix rear turret clipping on the ptboat
                
                
                
                
             
         
        
            
            
            
                
                Added to options UI under Settings / UI / Interaction
                
                
                
                
             
         
        
            
            
            
                
                Compass reference is broken here too for some reason
                
                
                
                
             
         
        
            
            
            
                
                Fix lost compass reference
                
                
                
                
             
         
        
            
            
            
                
                remove semiauto pistol from waterwell vendor
jackhammer price increase
                
                
                
                
                    
    
        
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                pt_boat_2 -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                wood armour gloves repose
                
                
                
                
             
         
        
            
            
            
                
                Added showToggleGrowableUI convar.
Toggles if the show/hide growable UI option appears when looking at growables.
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ui_overhead_optims
                
                
                
                
             
         
        
            
            
            
                
                Cull IO counter canvas by distance
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2