128,940 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                ▉▌▊▄▆ ▌█▋▉ ▉▍▍▉▍▋▋▌▌_▇▋▉▋_█▍▋▇▆▊▋█▊▌_▊█_▅█▆▇▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▍▉█ ▍▆▄▆ ▅█ ▋▊▉█▊ ▌▉▄ ▆▊▅▄▍▍ █▇▊▋▍▄ (▉▄█ ▇▅▇ ▋▇▊▌ ▌▊▉▊▍▆) ▅▉▇▆ ▅▅▅▌▋▍▄ ▉▍▉ ▊▆▇▅▌▋▆▅▆ ▆▅▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace twitch rivals old header with new generic header
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extra safety with JSON file handling. Nuke it if it looks funny. 
Try run normally without blocking menu startup even if its corrupt.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing media in store pilot showcase
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from scene_warmup_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▊▍▋▅ ▍▋▇▌▊▅▊▋▋█_▊▊ ▄▌▆▇▋ █▋▌▊█▍ ▇▍▆▉ ▅▊▄▍▉█ ▌█▋▉▌ ▇▄▋█▊▇ - ▇▍'▄█ ▇▍▅▅▅▌▉ █▋▍▌▇▉ ▉▄ ▊▉ ▄ ▆▅██▋ ▍▅▋▅ ▆▋▊ ▍▄▅▅▌▋▍▌█▉ ▇▍ ▍▊▍▍█
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from connect_modal_nre
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from pilotpack_storepage
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from skinviewerquality_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merghe from christmaslights_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from skinviewer_connect_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from connect_modal_dont_cache
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent connect modal from ocassionally throwing an NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▆▇_▇▊▉▋▌█▋▋█▉▇▄▉▆▋▆▊▇▋▇▊▅▇▍▊▋ -> ▉▄▋_▌█▉▄▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Parallel Occlusion marks entity snapshots as out of order
Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore
Tests: none yet, need to try validating with server demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Escape hatch for Server sending entity messages out of order
- Client skips ordering validation based on message contents
Needed for the parallel server occlusion, useful for other places
Tests: local SERVER+CLIENT session, though no code uses this yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited chainsaw anim.controller and added strike to chainsaw effects folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use a single shared 200 x 200 texture to keep costs down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the real ingame map on a RHIB screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: removing dead param from SendAsSnapshot
I need the param for different logic, and it's been lost in the sauce since 2015.
Tests: editor compiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated fluorescent light icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated water bottle, bota, basket and syringe override controller and entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only update the ceiling fluorescent light cables when the light has been recently damaged
CeilingLight code cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animate the throttle level on the new RHIB
Support reverse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed game view indirect lighting when in prefab mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ceiling fluorescent light collision issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hanging fluorescent light setup
Added TransformLineRenderer for the cables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scientist RHIB texture and model update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enable Read/Write for collision meshes only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the lighting and shadow issues when using the Rust.RenderPipeline
 
                
                
                
                
                
             
         
        
            
            
            
                
                added editor-only debug convar to just spin mouse at a set speed on x-axis
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fluorescent light prefab setup, deploy volumes, colliders, io etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from storeitem_phrase for todays skin upload
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spotlight collider tweaks, added a large interaction collider
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Electric table light prefab minor cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added working compass to the new RHIB
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Test.ServerOcclusion - rewrite perf tests
- Also added ParallelJob perf test covering recent 
Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env.
Tests: ran the perf tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix max health display applying modifiers twice on the client.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed advanced christmas lights spawning disabled bulbs
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new mesh for charity plushie 01
set up new prefabs for the new plushie
updated textures and materials and set up new material for plushie sash