128,688 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                removed shadow lod script from male mummywraps underwear prefabs
                
                
                
                
             
         
        
            
            
            
                
                Very placeholder initial cannon firing
                
                
                
                
             
         
        
            
            
            
                
                Added parameter to Tooltips for standardized popup time-delay options
                
                
                
                
             
         
        
            
            
            
                
                Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
                
                
                
                
             
         
        
            
            
            
                
                moved most of HitTest generation to a transform job
                
                
                
                
             
         
        
            
            
            
                
                Compass 3rd person anim updates
                
                
                
                
             
         
        
        
            
            
            
                
                Settings, sidebar and flex search
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic
Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented.
Tests: ran the scene in editor
                
                
                
                
             
         
        
            
            
            
                
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                More static objects found in safezones that no longer flag attackers as hostile:
Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
                
                
                
                
             
         
        
            
            
            
                
                Reimplemented server favouriting
                
                
                
                
             
         
        
            
            
            
                
                Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
                
                
                
                
             
         
        
        
            
            
            
                
                Allow setting labels to explicitly mark single meshes as read/write enabled
                
                
                
                
             
         
        
        
            
            
            
                
                Clean up new loading status indicators
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: DemoBuildingsViewer - fix missing walls
- Manually pre-process prefabs to get around editor skipping preprocessing
- Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs
- Gather building entities from all keyframes
Tests: loaded biggest base from my cleint demo - matches how demo renders it
                
                
                
                
             
         
        
            
            
            
                
                Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
                
                
                
                
             
         
        
            
            
            
                
                lock.key.item description update
                
                
                
                
             
         
        
            
            
            
                
                further batched projectile improvemenets
- jobified position/rotation writeback, 10x faster
- adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements
Tests: all projectile tests passing
                
                
                
                
             
         
        
            
            
            
                
                Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
                
                
                
                
             
         
        
            
            
            
                
                Fixed pack showcace background fading in even when packs are disabled
                
                
                
                
             
         
        
            
            
            
                
                Generic Pageheader component
                
                
                
                
             
         
        
            
            
            
                
                demos styling, needs fixes
                
                
                
                
             
         
        
            
            
            
                
                Hitting the following static objects no longer flag the player as hostile bbq chair, drumkit, hobo barrel, vending matchines, water catcher, workbench 1, xylophone, clan table, repair bench, food crate 1 and 2,  crate basic, mine cart, food crate normal, medical crate, underwater crates
                
                
                
                
             
         
        
        
            
            
            
                
                Play demos overlay foundations
                
                
                
                
             
         
        
            
            
            
                
                Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
                
                
                
                
             
         
        
            
            
            
                
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                Anchoring a boat delays the long-range drifting to shore mechanic.
Raising anchor clears the delay.
Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
                
                
                
                
             
         
        
            
            
            
                
                Added support for delaying drifting to BaseBoat.
                
                
                
                
             
         
        
            
            
            
                
                PlayerBoat drifting now works, debug print drift status.
Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
                
                
                
                
             
         
        
            
            
            
                
                Fog of war works on death screen map
                
                
                
                
             
         
        
            
            
            
                
                Refactor SetDimensions, now also sets parent trigger size and is also called after a load.
Disable individual hull parent triggers for now.
                
                
                
                
             
         
        
            
            
            
                
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                Mute command now accepts a timestamp arg (same behaviour as ban command)
                
                
                
                
             
         
        
        
            
            
            
                
                Fix fog not clearing immediately on spawn
                
                
                
                
             
         
        
            
            
            
                
                Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
                
                
                
                
             
         
        
        
        
            
            
            
                
                fix cloud config override issues
                
                
                
                
             
         
        
            
            
            
                
                add all cloud configs to list on climate
                
                
                
                
             
         
        
            
            
            
                
                fix inconsistencies loading weather preset/cloud config on server vs client
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
                
                
                
                
             
         
        
        
            
            
            
                
                Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla