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121,141 Commits over 4,018 Days - 1.26cph!

4 Months Ago
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4 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
4 Months Ago
Implemented new battering ram animations Changed the damage logic
4 Months Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
4 Months Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
4 Months Ago
Phrases update
4 Months Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
4 Months Ago
Setup new scientist animation system
4 Months Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
4 Months Ago
merge from fix_battery_charge_left -> main
4 Months Ago
Add `set_battery_charge` admin command to manually modify battery charge
4 Months Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
4 Months Ago
Cherrypick latest skins
4 Months Ago
super basic in-editor marching cube setup to make experimenting a bit easier
4 Months Ago
Merge from qol_scope_zoom_toast -> main
4 Months Ago
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4 Months Ago
Updated knight armour 4k textures
4 Months Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
4 Months Ago
Fix scientist corpse prefab ID not being updated after folder move
4 Months Ago
replaced greybox volumes with the wip floor kit in ruins
4 Months Ago
merge from xmas2024
4 Months Ago
Codegen
4 Months Ago
Codegen
4 Months Ago
Merge from primitive
4 Months Ago
Merge from main
4 Months Ago
ice sculpture sound import settings
4 Months Ago
ice sculpture sounds
4 Months Ago
Fixed priority of block impact anims so they don't go via the idle state
4 Months Ago
Fixed left hand driven camera animation not working when shields are active
4 Months Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
4 Months Ago
Merge from primitive
4 Months Ago
Adjust shield holstered positions Removed some placeholder anims
4 Months Ago
Disable write defaults on shield idle
4 Months Ago
Merge from main
4 Months Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
4 Months Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
4 Months Ago
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4 Months Ago
- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
5 Months Ago
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5 Months Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
5 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
5 Months Ago
added worldmodel prefabs for the knight armour, added knight armour viewmodel prefab
5 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
5 Months Ago
Make scientists reposition when they realize they are flanked
5 Months Ago
Update: borked linux ServerProfiler.Core It gets loaded, but fails to find an entry point, so it just falls over. I'll continue tomorrow. Tests: built a standalone linux server and tried launching in via WSL - my profiler script throws an exception
5 Months Ago
Fix covers not facing the right way when converted from a prefab local space to world space
5 Months Ago
When waiting in cover, scientist face the side they think you'll come from instead of facing the wall This also helps sneaking up on them when flanking from the opposite side
5 Months Ago
merge from xmas2024 109423 (Pre xmas lighting change)
5 Months Ago
Fixed ServerGib editor NRE