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128,119 Commits over 4,201 Days - 1.27cph!

4 Months Ago
Documents typo fix
4 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
4 Months Ago
Adjust how we open loot to try and solve missing loot panel issue
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Container open and close sounds Document move sounds
4 Months Ago
Fix mission container accepting player items
4 Months Ago
Merge compile fix
4 Months Ago
Merge from outpost_spawning
4 Months Ago
▄▍▆▊ ▅▆▍▋▆▌█▇
4 Months Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
4 Months Ago
spotlight gibs
4 Months Ago
M15 Pistol - Small texture tweak
4 Months Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
4 Months Ago
Fix compile error
4 Months Ago
Fix scientists sometimes facing away from their target lkp when in cover
4 Months Ago
Prevent scientists from throwing grenades instantly when they lose los
4 Months Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
4 Months Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
4 Months Ago
Better debug vis for scientist accuracy
4 Months Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
4 Months Ago
Applied same to temaining hull block types.
4 Months Ago
Fix compile error
4 Months Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
4 Months Ago
merge from outpost_spawning -> main
4 Months Ago
Adding missing items to dlc packs that need media
4 Months Ago
added lods to hanging bulbs
4 Months Ago
Fix compile errors
4 Months Ago
steam dlc pages and soundtrack page
4 Months Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
4 Months Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
4 Months Ago
merge from main -> outpost_spawning
4 Months Ago
merge from party_system -> main
4 Months Ago
Fix NRE when connecting to server in party (again)
4 Months Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
4 Months Ago
Adding brick images please work
4 Months Ago
Brick building skin moved items
4 Months Ago
Add and setup all the building skin views (minus brick)
4 Months Ago
Allow scientist to shoot briefly even after they lose LoS
4 Months Ago
setup m15 entity, added m15 world model rig/anim controller and anims
4 Months Ago
Fix being able to see scientist feet through the oilrig floor
4 Months Ago
Fix missing collision on oilrig
4 Months Ago
Fix scientist hearing working counter-intuitively when being sniped
4 Months Ago
Fix headshot damage multiplier not working on new scientists
4 Months Ago
textured and setup orientable spotlight.
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
4 Months Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
4 Months Ago
Merge: from main Tests: editor builds