128,952 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Added back SpatialEnvironmentVolumePass changes after merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new spoiled produce model, lods and textures
updated prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Continung placing floating walkways into level
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtractive Merge: 
122426 (New environment volume lodding was causing issues on world gen, reverting for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating city greybox update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                spotlights blockout and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                General store grid setup, overlay page spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setter protection (catches null value set on the client)
 
                
                
                
                
                
             
         
        
            
            
            
                
                iv stand meta files and texture tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spamming wooden barriacdes in front of trains no longer grinds them to a hault
 
                
                
                
                
                
             
         
        
            
            
            
                
                More intelligent weaving behaviour - if in client mode then skip the process entirely.
 
                
                
                
                
                
             
         
        
            
            
            
                
                New reset method to reset syncvars back to their default values
Called on ResetState (when entering pool)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from industrial_blue_light (phrases)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added blue light to industrial  lights sitem description and updated phrases
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                shotgun ammo crate and rifle ammo crates 
prefabs, lods and collision 
now using the relief mapping technique
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                added updated header webm video and pack icon for floor and ceiling pack to ingame store
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix construction guide not appearing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from environment_volume_lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Localized store page desc, reenabled mask
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed HBHF config buttons not working, broken on 
121245 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Handle foliage grid in tutorial island
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced amount of rad pill in jungle crates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Waterwell vendor now sells advanced harvesting and crafting teas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Offically allow small wooden box placement on wall shelves, small box placement eased
 
                
                
                
                
                
             
         
        
            
            
            
                
                MP5 durability/condition increased
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bow and blow weapons now have reduced damage and increased reload times when placed in turrets