reporust_rebootcancel

121,455 Commits over 4,048 Days - 1.25cph!

6 Months Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
6 Months Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
6 Months Ago
trying glass decal as masked, with front culling to soften the look
6 Months Ago
merge from main
6 Months Ago
Fixed smg showing shell in the magazine too early in the animation
6 Months Ago
Fixed error on cable UVs
6 Months Ago
Desaturated catapult hook albedo
6 Months Ago
Polish to battering ram. Added decal components to entity.
6 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
6 Months Ago
disable Halloween Dungeon spawns
6 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
6 Months Ago
reduced per-cube temp allocs
6 Months Ago
lookup workarounds for unapproved salvage sword and stone pickaxe
6 Months Ago
Update: Filter instrumenting anotations based on class and namespaces - Added reporting of class and namespace into annotation log Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit). Tests: pressed play in editor - saw the instrumentation logs
6 Months Ago
Fixed siege tower raising
6 Months Ago
Compile errors
6 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
6 Months Ago
BRZone material visibility improvements.
6 Months Ago
Fixed gap in battering ram drivers seat
6 Months Ago
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6 Months Ago
manifest
6 Months Ago
Merge from parent
6 Months Ago
Updated fuel gauge position and seat position on battering ram
6 Months Ago
Merge from mixingtable_click
6 Months Ago
Correctly respect max item stack sizes
6 Months Ago
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6 Months Ago
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6 Months Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
6 Months Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
6 Months Ago
Phrase update
6 Months Ago
Merge from main
6 Months Ago
Add backpack to render scene and setup render script.
6 Months Ago
Fixed non-host RPS players needing to own gesture pack to join a game Setup steam item for pack, mark all new gestures as unlocked with the pack
6 Months Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
6 Months Ago
Merge from main
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
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6 Months Ago
Fix compile error on client
6 Months Ago
merge from t1smg
6 Months Ago
Remove debug ddraw text
6 Months Ago
Icons
6 Months Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
6 Months Ago
Clamps are now defined directly instead of as modified.
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter) Set up backpack holster position
6 Months Ago
Updated store media assets + preview prefabs
6 Months Ago
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
6 Months Ago
Merge from shields
6 Months Ago
Fixed shield remaining in 3rd person hands while gesturing