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113,784 Commits over 3,959 Days - 1.20cph!

12 Months Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
12 Months Ago
Merge from /main/media_projects/deckard
12 Months Ago
Cinematic scene file tweak
12 Months Ago
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12 Months Ago
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12 Months Ago
Bradley doesn't take damage from scientists.
12 Months Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
12 Months Ago
Bradley doesn't target Scientists
12 Months Ago
Spawn scientists pre-aware of attacker
12 Months Ago
Added metal roof tileable textures
12 Months Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
12 Months Ago
missing file
12 Months Ago
Allow server demos to be turned on and off at runtime
12 Months Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
12 Months Ago
brightness values
12 Months Ago
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12 Months Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
12 Months Ago
oilrig - sat tubes greybox models
12 Months Ago
Flag a bradley as road spawned or not
12 Months Ago
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12 Months Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
12 Months Ago
Fixed aggressive scene view artifacts on Mac/Metal
12 Months Ago
Layer mask fix
12 Months Ago
Initial basic scientist spawning behaviour
12 Months Ago
Fixed microphone stand incorrect power usage display in the UI
12 Months Ago
Bradley main cannon shell doesn't hit scientists
12 Months Ago
merge from metal_detector
12 Months Ago
Fixed keycards held by other players always appearing green
12 Months Ago
Bradley guns don't hit Scientists
12 Months Ago
Hardcode a stopped/deployed state for quick testing.
12 Months Ago
Simplify BradleyAPC.SetTarget calls
12 Months Ago
Refactor set target code into a separate function so we can re-use it.
12 Months Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
12 Months Ago
merge from tutorial_island
12 Months Ago
Single line cleanup
12 Months Ago
Merge from main
12 Months Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
12 Months Ago
Added a tutorial help popup on the death screen to communicate how to respawn
12 Months Ago
Don't strip animator on the Hazmat preview suits
12 Months Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
12 Months Ago
Removed old timeline asset. Timing tweaks to cinematic
12 Months Ago
Set up prefabs with animations for all the hazmat suit skins on the store
12 Months Ago
Fixed skins getting cut off in non-square views
12 Months Ago
Expose fade to black time
12 Months Ago
Minor texture edit
12 Months Ago
Help text update
12 Months Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
12 Months Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
12 Months Ago
Brutalist church progress
12 Months Ago
Merge from main