reporust_rebootcancel

113,787 Commits over 3,959 Days - 1.20cph!

12 Months Ago
Initial work
12 Months Ago
functional baseline
12 Months Ago
Add analytics for all modified convars
12 Months Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
12 Months Ago
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12 Months Ago
Velocity alignment jitter fix & tone improvements
12 Months Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
12 Months Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
12 Months Ago
Forgot the actual script
12 Months Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
12 Months Ago
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12 Months Ago
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12 Months Ago
12 Months Ago
S2P all
12 Months Ago
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12 Months Ago
Test scene improvements.
12 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
12 Months Ago
Prevented vendor network id keys from being duplicated
12 Months Ago
Added potential fix for NPC vendor shops
12 Months Ago
Harbor 1 vertex color and dressing progress
12 Months Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
12 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
12 Months Ago
Merge from main
12 Months Ago
Fix NRE if SkinViewer is closed while loading a skin
12 Months Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
12 Months Ago
Merge store-ui -> Main
12 Months Ago
Merge MultiSkinViewer -> store-ui
12 Months Ago
Set up every item pack store page, though many models will need manual tweaks
12 Months Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
12 Months Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
12 Months Ago
Few fixes, disable "play" button when seeking over gaps in demos
12 Months Ago
Merge from tutorial_island
12 Months Ago
Subtract 92937
12 Months Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
12 Months Ago
Clamp the seek bar to the timeline
12 Months Ago
Improved item positioning and appearance for the group packs
12 Months Ago
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
12 Months Ago
Merge from tutorial_island
12 Months Ago
Subtract 92807, fix network group issues Should resolve cooking chicken step not working
12 Months Ago
Arctic suit guy stands up straight
12 Months Ago
Merge Main -> MultiSkinViewer
12 Months Ago
Merge from tutorial_island
12 Months Ago
Merge from tutorial_island/cinematic
12 Months Ago
Merge from tutorial_island
12 Months Ago
Mute timeline audio tracks when the timeline plays on the server (but don't do this in editor as it will mute all sfx)
12 Months Ago
Updated temp audio mixdown for tutorial cinematic
12 Months Ago
Fix death marker and pings sometimes appearing after respawning post tutorial
12 Months Ago
Merge from tutorial_island/cinematic
12 Months Ago
Client compile fix
12 Months Ago
Hide paddle viewmodel during cinematic