113,806 Commits over 3,959 Days - 1.20cph!
Frontier Hatchet Folder Setup
Imported Frontier Hatchet Viewmodel, Materials and Textures
Adding views for Hazmats, Packs and Building Skins
Merge "fixed" large backpack wearable
Updated largeBackpack.wearable
Fix crafted backpack replacing equipped backpack / going into backpack slot
Fixed bug preventing no listings from appearing during fill
Disabled pooling temporarily
merge from fishing_ramp_fix
Fixed no listings not showing. Removed redundant toast.
Redesign header prefab and adding page graphics
Added no listings message to vendors if they don't have any stock.
Set the default font asset in TMP
Adding media and content to building skin pages
Update a debug test command
Fixed bug preventing single vending machine markers from being pressed.
Detector source prefabl cleanup
merge from reduce_held_entity_item_counts
Reverted ALT+F4 interception displaying safe zone warning
Attempt at fixing exception reported by sentry related to UI/AlphaClear shader
Store Prefabs and some Building Skin views
merge from save246 - Staging wipe
exported CNY spear admire animation
merge from metal_detector
merge from death_marker_compass
merge from plant_ripe_stage
merge from fix_repair_bench_sfx_2
merge from fix_item_equip_swap_slots
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
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Force NVG scale 1 and distortion 0 in profile.
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Expose show death on compass in the options menu (User Interface section)
Missed another use of useContinuousCollision on gibs
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
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Merge from hazmatpipefixes
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
Adjust m39 height on backpack