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113,806 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Frontier Hatchet Folder Setup Imported Frontier Hatchet Viewmodel, Materials and Textures
1 Year Ago
Adding views for Hazmats, Packs and Building Skins
1 Year Ago
Merge "fixed" large backpack wearable
1 Year Ago
Updated largeBackpack.wearable
1 Year Ago
merge from main
1 Year Ago
Fix crafted backpack replacing equipped backpack / going into backpack slot
1 Year Ago
Fixed bug preventing no listings from appearing during fill Disabled pooling temporarily
1 Year Ago
merge from fishing_ramp_fix
1 Year Ago
Picked UI Effect
1 Year Ago
Fixed no listings not showing. Removed redundant toast.
1 Year Ago
Redesign header prefab and adding page graphics
1 Year Ago
Added no listings message to vendors if they don't have any stock.
1 Year Ago
Set the default font asset in TMP
1 Year Ago
Revert accidental change
1 Year Ago
Adding media and content to building skin pages
1 Year Ago
Update a debug test command
1 Year Ago
Fixed bug preventing single vending machine markers from being pressed.
1 Year Ago
Detector source prefabl cleanup
1 Year Ago
merge from reduce_held_entity_item_counts
1 Year Ago
Reverted ALT+F4 interception displaying safe zone warning
1 Year Ago
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Attempt at fixing exception reported by sentry related to UI/AlphaClear shader
1 Year Ago
Store Prefabs and some Building Skin views
1 Year Ago
merge from save246 - Staging wipe
1 Year Ago
exported CNY spear admire animation
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from metal_detector
1 Year Ago
Merge from main
1 Year Ago
merge from death_marker_compass
1 Year Ago
merge from plant_ripe_stage
1 Year Ago
merge from fix_repair_bench_sfx_2
1 Year Ago
merge from fix_item_equip_swap_slots
1 Year Ago
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Force NVG scale 1 and distortion 0 in profile.
1 Year Ago
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1 Year Ago
Expose show death on compass in the options menu (User Interface section)
1 Year Ago
Missed another use of useContinuousCollision on gibs
1 Year Ago
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
1 Year Ago
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1 Year Ago
Merge from hazmatpipefixes
1 Year Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
1 Year Ago
Merge from backpacks
1 Year Ago
Adjust m39 height on backpack