113,831 Commits over 3,959 Days - 1.20cph!
exported CNY spear admire animation
merge from metal_detector
merge from death_marker_compass
merge from plant_ripe_stage
merge from fix_repair_bench_sfx_2
merge from fix_item_equip_swap_slots
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
▌▇▋▆▊▄▄█▉ ▌▉██▋▇ ▌▄ ▄█▆▌▊▄ ▄▅▇▋▅▅▆ ▌▊▊▌ ▅▉▄█▆█. ▇▌▍▇▇▉▊▆ ▆▇▋▌▆▅-▉▅▆▊ ▅▆▇▌▆▆▍▍ ▋▊ ▉▌▋ ▊▋▍▌▍ ▊▋▊▉▊▉▍▌█▄ ▇▉▆▍. ▆▇▆▍▅ ▉▉▊▇ █▌▄'▊ ▇▉▅▄▇▆▉ ▉▉▍▊ ▉▋▍█▌▍▉▅, ▇▉ ▊▇▇▋▋▇ ▇▄ ▇▆▊▊, ▍▉▆▇▍▄▇▋ █▊▇ ▊▇█▉▄▌█ ▍▋ ▋▄▊▅▋▇▉▍ ▆█▆ ▋▍▍▌▇▆ █▄ █▌▉▄▄ ▄▋▇▇▋▆▅ ▍▇ ▍▍▌▌▄▉▊▉▇▉▄█▊▋█▊▆▌ ▇█ █▍▅▍
Force NVG scale 1 and distortion 0 in profile.
▆█▊ ▊ ▇.█▊▍ ▆▋▇▄▇▅ ▆▍▋▅▇ ▄█ ▌▉▍ ▌█▅▇▇▌▋ ▌█▋▅ ▇▉▇▋▋ ▄▄▆▄▋▍▊▅ ▍▍█ █▄▉▍▇▍ ▊▋▌▆▇▊▇▍█, ▉▊▄▍▇██ ▉▍▇
▋▅▍█▌ ▊▆█▄▇ ▉▆▊▊▉▇▇▉ ▇▊▆▊
Expose show death on compass in the options menu (User Interface section)
Missed another use of useContinuousCollision on gibs
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
▄▉▊█▋ ▋▆▍▍ ▄▍▆█▍ ▆▊▉▍▄▆▄█ ▌█ ▌▄▉▅▉▌ ▄▆██ ▊▍▆▉▄▅█▆▉▌ █▅ ▆▍▍ ▊▆▍▌█ ▍▉▊▅▊ ▋▅ ▅▇▅▍▋▋▄▇▇█
▍▍▆▄▌ ▍▇▍▋▇ █▊▅▍▌█▋▋▄█ ▌▍▉
Merge from hazmatpipefixes
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
Adjust m39 height on backpack
Adjust m39 height on backpack
Adjust m39 height on backpack
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
large backpack sound tweak
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
Add global.showDeathMarkerOnCompass convar
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
Change delay when picking up backpack from 0.5s -> 1.5s
Can configure pickup delay in ItemModContainer
Change icon of "looting box" to backpack when looking at backpack on the ground
Recalcualte bones for large backpack wearable
Reserialize small backpack worldmodel
Merge from main -> backpacks
Abyss hazmat helmet02/03 pipe fixes
▇▅▆▊▇▋▌ ▌▄▆ ▇▆█▇▌ ▋▅▅▆▌▌ ▉█▇▋█ ▄▆▋
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
Abyss hazmat helmet01 pipe fixes
Updated view model and textures
▍█▄ ▆▅▋▋, ▌▄▇ ▉▋█▄▊▋▇ ▆▋▊▋▊▋ ▋▅▅▇▇▇▅▇ ▉▅ ▆▌▌▉-▌▌, ▌▉▍▄█▅ ▌▍▆▆ ▆▊▇▍▊▆▆▋▇▅▍, █▇▉▌▄▄▊▆▅▌ ▆▉▇ ▍▄▋▊▇▉ ▆▆▄▅▄█▄▊█
fixed animation culling issue
Embrasures and shutters also rotatable using R when being deployed
Fix shovel gather notice.
Disable UseViewModelCamera on metal detector VM for now