114,238 Commits over 3,959 Days - 1.20cph!
player update, set root transform position xz to original on explosive anims, melee and revovler anims
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Pilot collider particle fix.
Shelter door and shelter take same damage from all entities.
Merge from main -> qol_hbhf_dialog
Blast position fix
Cooldown to 5 seconds to make less spammy
Barrel hole opening corresponds with cooldown
Re-enabled placement within shelter
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
merge from building_skins_4
further mask downscale, using a small res mask to sharpen transitions
Uploaded Pinata Bat FBX, Textures and Materials
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
assigned LODs on foundation wall b/c/d
hooked up 10 birthday texture on balloons
bus colliders - made a separate prefab to allow use on client/server with more flexibility
made new player update idle breathe anim and added into holdtype none overridecontroller
exported player update edited melee anims
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added NewRustPlayerMask on player update 1h 2h and rifle anims sets
merge from confetti_cannon
Setup instruments for weapon racks and stands.
Pegs, exclusions, scale overrides.
Render bound overrides where necessary.
merge from party_hat_randomisation
Merge from backpacks -> aux2
Fix compile error when neither SERVER or CLIENT is defined