114,270 Commits over 3,959 Days - 1.20cph!
merge from building_skins_4
further mask downscale, using a small res mask to sharpen transitions
Uploaded Pinata Bat FBX, Textures and Materials
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
assigned LODs on foundation wall b/c/d
hooked up 10 birthday texture on balloons
bus colliders - made a separate prefab to allow use on client/server with more flexibility
made new player update idle breathe anim and added into holdtype none overridecontroller
exported player update edited melee anims
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added NewRustPlayerMask on player update 1h 2h and rifle anims sets
merge from confetti_cannon
Setup instruments for weapon racks and stands.
Pegs, exclusions, scale overrides.
Render bound overrides where necessary.
merge from party_hat_randomisation
Merge from backpacks -> aux2
Fix compile error when neither SERVER or CLIENT is defined
Fix not being able to reload snowball gun
Fix some unintended snowball gun weapon rack interactions
Merge ServerSideRagdolls -> main
Fixed lerp no longer working on SS ragdolls due to parent ent assignment order bug
Party hat is now randomised between 8 different colours
Colour is based on item uid (same technique as diver suit)
Server-side ragdolls now collide with the AI layer (horses etc)
Variant reductions on remaining shaders
- Fixed body position and rotation not being set correctly when player dies while mounted.
- Only store bone names once.
- Assign missing param.
Manifest, fixed twitch props using static lod
Fixed rotation not animating properly
First pass art setup, icon
pinata model and textures, materials, basic prefab
Fixed arrow tips appearing offset on legacy bow