reporust_rebootcancel

129,084 Commits over 4,232 Days - 1.27cph!

9 Months Ago
Tweaked mounted ballista colliders
9 Months Ago
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9 Months Ago
Static ballista rig setup Updated icon
9 Months Ago
merge from primitive/deployable_ballista
9 Months Ago
Mounted ballista detailed colliders
9 Months Ago
Reverted 111575 (restored mounted ballista rig)
9 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
9 Months Ago
Crash FX.
9 Months Ago
Make sure to reset leading flag when leader player dies
9 Months Ago
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9 Months Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
9 Months Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
9 Months Ago
merge from primitive_gm -> primitive
9 Months Ago
Fix tech tree not allowing to unlock if there were restricted items inbetween
9 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
9 Months Ago
merge from primitive -> primitive_gm
9 Months Ago
Fixed T3 workbench missing the primitive version of the T2 tech tree
9 Months Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
9 Months Ago
merge from primitive/gameplay
9 Months Ago
Resolved tech tree pathing issues
9 Months Ago
merge from main
9 Months Ago
Bugfix: ServerDemoPlayer - replicated polayer now follows demo's trajectory - Also added more detialed logging of position messages Decided to stop avoiding syncing player's position to outgoing messages, as there's weird teleport in the recorded demo. But at least now it works as expected. Tests: Played back the longer 2 player demo - all good. Playerd back the known short demo with violations - still present, so also good.
10 Months Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Add NRE checks to SpawnGroup (to account for some spawners having null prefabs)
10 Months Ago
Bugfix: ServerDemoPlayer - don't duplicate connected players - Also added expanded tick logging Connected player doesn't move due to tick divergence - investigating. Tests: played back a 2 player demo with 2nd player connecting half-way-through. Only one player gets created in expected position
10 Months Ago
Add primitive server browser tag Fix existing gamemode tags not appearing to work
10 Months Ago
exported tiger swipe at fire anim
10 Months Ago
S2P ferry terminal
10 Months Ago
Fix ferry terminal train tunnels always being blocked off instead of only being blocked when underground trains is disabled
10 Months Ago
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10 Months Ago
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10 Months Ago
Submitting scaled down ballista weapon rig
10 Months Ago
manifest
10 Months Ago
merge from primitive/gameplay
10 Months Ago
techtree 2 progression gate workbench 3 (for now)
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Fix T2 tech tree appearing twice
10 Months Ago
added new mount art for static ballista
10 Months Ago
Fixed ram lighting enabled state not looking quite right.
10 Months Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
10 Months Ago
Cherry picking 111563
10 Months Ago
horse ragdoll tweaks
10 Months Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
10 Months Ago
Fix oversight in aim time calculation
10 Months Ago
Fix tiger thinking someone is always aiming at him
10 Months Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
10 Months Ago
Merge from multi_auth_radius
10 Months Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
10 Months Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive