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123,976 Commits over 4,171 Days - 1.24cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Minor language option tweaks Restored MenuUI prefab state
1 Year Ago
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1 Year Ago
Fixed missing characters in Chinese font
1 Year Ago
Fixed missing languages in LanguageSwitcher editor tool
1 Year Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
1 Year Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
1 Year Ago
Update: PlayerInventory pools ItemContianers Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
1 Year Ago
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1 Year Ago
network++ save++
1 Year Ago
removed unused command generating function
1 Year Ago
gave Parallel.For some profile regions on the scripting threads
1 Year Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
1 Year Ago
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1 Year Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
1 Year Ago
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1 Year Ago
Add more detailed profiler markers to fsm
1 Year Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
1 Year Ago
Incapacitate vision and movement duration tweaks
1 Year Ago
merge from main
1 Year Ago
Placeholder obscurce vision UI
1 Year Ago
Increased lower chain damping to 0.2
1 Year Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
1 Year Ago
Add phrases for move speed and obscure vision modifiers
1 Year Ago
merge from clearinventory_improvements
1 Year Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
1 Year Ago
merge from main
1 Year Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method
1 Year Ago
adobe wall and gate first pass
1 Year Ago
Cape LODs skinned to spine4 to reduce snapping
1 Year Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
1 Year Ago
Combine movement and vision darts into a new Incapcitate dart
1 Year Ago
Update: ShopFront pools ItemContainer - also deleted empty virtual override Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
1 Year Ago
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
1 Year Ago
Organising dart type folders
1 Year Ago
Clean: Remove redundant StorageContainer.ResetState All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future. Tests: none, trivial change
1 Year Ago
merge from Halloween_2024
1 Year Ago
Bone dart damage tweak
1 Year Ago
Dracula Cape texture fixes for back area which is now visible
1 Year Ago
merge from world_update_2
1 Year Ago
Finalized core.
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_parenting_collision_improvements