reporust_rebootcancel

123,976 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
1 Year Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
1 Year Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
1 Year Ago
Fixed client compile in builds
1 Year Ago
Unsaved food cache loot change
1 Year Ago
Merge main -> SpawnMargins
1 Year Ago
Adjust food cache spawns, removed black berries and raw meat
1 Year Ago
Fixed water well shop appearing on the map after a server restart
1 Year Ago
Applied standard code formatting to all code in the Rust project
1 Year Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
1 Year Ago
Restored server browser search bar text size
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed spraycan free painting not working on hard side wallpaper
1 Year Ago
Added .editorconfig file or standardised Rust code formatting
1 Year Ago
Fix some vendors in bandit and fishing villages not working
1 Year Ago
Added .editorconfig file or standardised Rust code formatting
1 Year Ago
Fixed spraycan wallpaper reskin missing condition
1 Year Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
1 Year Ago
Fixed low wall wallpaper socket pos
1 Year Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
1 Year Ago
Only do the dismount check from 104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
1 Year Ago
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
1 Year Ago
Added female version of shirt with updated rig
1 Year Ago
Added shirt model with updated rig
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from enable_monument_scenes -> main
1 Year Ago
Fix compile error
1 Year Ago
Merge from enable_monument_scenes -> main
1 Year Ago
Enable monument scenes by default - switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
1 Year Ago
More rock formations
1 Year Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
1 Year Ago
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
1 Year Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
1 Year Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
1 Year Ago
Update: StorageContainer now pools ItemContainer - had to introduce a member variable to avoid funky pool API usage because oif property - also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
1 Year Ago
merge from dpv_collision_fixes
1 Year Ago
Run dismount logic for mountables in DoServerDestroy
1 Year Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
1 Year Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
1 Year Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
1 Year Ago
-Metal Shield World Model and LODs -Texture tweaks
1 Year Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
1 Year Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
1 Year Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
1 Year Ago
Merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed missed wallpaper conditional models
1 Year Ago
Moving rig and settings from proxy model to final model