reporust_rebootcancel

123,976 Commits over 4,171 Days - 1.24cph!

1 Year Ago
merge from main
1 Year Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
1 Year Ago
Added extra collider to properly cover head/eyes position
1 Year Ago
Applied the new conditional models to all grades and skins
1 Year Ago
Optimized and tightened the outside checks
1 Year Ago
Backup
1 Year Ago
Working damages and spraycan reskins
1 Year Ago
More settings tweaks Proxy model skeleton hierarchy fixes
1 Year Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
1 Year Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
1 Year Ago
Compound extra S2P
1 Year Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
1 Year Ago
Draw vislog spheres as circles to reduce clutter
1 Year Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
1 Year Ago
Restore wolf health if it stays out of combat for a very long time
1 Year Ago
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1 Year Ago
-Metal shield textures update
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Applied the new wallpaper sockets to the other building blocks Manifest
1 Year Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
1 Year Ago
Hook up ragdoll
1 Year Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
1 Year Ago
merge from clearinventory_improvements
1 Year Ago
merge from terrain_collision_interact_fix
1 Year Ago
merge from skin-bundles-2024-09
1 Year Ago
merge from WorldModels
1 Year Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
1 Year Ago
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1 Year Ago
Fixed more armoured passenger module collider holes
1 Year Ago
Update the inner lake topology of craggy island so it renders water
1 Year Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
1 Year Ago
Merge from spraycan_shippingcontainer_qol
1 Year Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
1 Year Ago
Raised waterlogged point on motorbike and sidecar bike significantly
1 Year Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
1 Year Ago
Merge from main
1 Year Ago
Merge from nametags_random_colour
1 Year Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
1 Year Ago
Merge from main
1 Year Ago
NRE fix, increased inside checks distance
1 Year Ago
Merge from main
1 Year Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
1 Year Ago
high caliber revolver sounds
1 Year Ago
merge from world_update_2
1 Year Ago
further progress on river to ocean blending
1 Year Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
1 Year Ago
merge from main
1 Year Ago
Backup
1 Year Ago
better default locker specular