115,431 Commits over 3,959 Days - 1.21cph!
metal face mask and vest setup, new lighting prefabs, moved mannequin to centre and made new head only variant
merge from main, setting up twitchrivals twitch drops
merge from terrain-texture-compression
merge from trophy_nre_fixes
merge from building_skins_4
merge from Twitch_Rivals_IV
merge from main Twitch_Rivals_IV/twitch_desk
turned down AO on twitch desk materials
Add a LOD component to laser light point lights
Disable 2 of the lasers that are emitted from a laser light if the player is more than 40m away
Disable the final laser if the player is more than 60m away
Tutorial NPC wip idle anim. Updated player controller + gesture asset.
Merge from tutorial_island
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
Early exit for client with server sim in SetInterpolationMode
Ported over the older interpolation fix for client-side ragdolls on tugboats, since we're still looking to support client-side ragdolls as an option for now
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping
Official Unity recommendation here is to just include an unused scene in the build with a playable director component
Merge TugboatLowFPSFix -> ServerSideRagdolls
Avoid the need for a new method
Add convar `cached_browser_expiry_days` (default 30)
Reset the cached ping of a server every 30d to account for servers that change geographic location
Merge main -> ServerSideRagdolls
Better fix for ragdoll parenting. No more offset position.
Marked PTZ item as having condition, fixes camera getting repaired when being picked up
Also allows PTZ camera to be repaired in the repair bench
Hook up new checkpoint models
Move checkpoint models to Prefabs/Misc/WaypointRace
Fixed some cases where trophy displays wouldn't respect streamer mode
Added a few more texture optimization helpers (menu Tools/Textures)
Changed 6900 RGBA textures (normal maps included) to high-quality compression (for free)
Possible hunting trophy loot panel NRE fixes (unable to repro locally)
Fixed ragdolls not teleporting when corpses do, causing stretching as they try to follow the corpse
Remove Standalone paltform override on 514 textures (preserved max size)
Manifest
Set up material swaps
Remove duplicated desk mesh
Apply 180 degree starting rotation
Apply LODs to light sources
Pickup, repair
Apply gib overrides
Disabled Crunch compression on all affected textures
merge from cached_server_browser_2
merge from Twitch_Rivals_IV
Fixed TextureEx GetSizeInBytes reporting (crunch was returning 0KB)
Add `cached_browser_enabled` convar
Default cached browser as enabled
Ensure the "cached browser button" is set to the convar
merge from WorldModelWeaponMass
merge from fix_industrial_deployable_filter
merge from building_skins_4
merge from job_system_convar
prefab directory cleanup, rendered icon, added gibs, added lights and made screen materials
merge from main -> cached_server_browser_2
Compressed a few uncompressed textures to save 72 MB (did not touch that one capmask, Matt!)