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115,431 Commits over 3,959 Days - 1.21cph!

1 Year Ago
more item setup
1 Year Ago
barrel attachment update
1 Year Ago
metal face mask and vest setup, new lighting prefabs, moved mannequin to centre and made new head only variant
1 Year Ago
merge from main, setting up twitchrivals twitch drops
1 Year Ago
merge from terrain-texture-compression
1 Year Ago
merge from trophy_nre_fixes
1 Year Ago
merge from building_skins_4
1 Year Ago
merge from Twitch_Rivals_IV
1 Year Ago
merge from main Twitch_Rivals_IV/twitch_desk
1 Year Ago
turned down AO on twitch desk materials
1 Year Ago
triangle roof gaps
1 Year Ago
Merge from main
1 Year Ago
Add a LOD component to laser light point lights Disable 2 of the lasers that are emitted from a laser light if the player is more than 40m away Disable the final laser if the player is more than 60m away
1 Year Ago
Tutorial NPC wip idle anim. Updated player controller + gesture asset.
1 Year Ago
Merge from tutorial_island
1 Year Ago
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
1 Year Ago
Foliage fixes
1 Year Ago
Early exit for client with server sim in SetInterpolationMode
1 Year Ago
Ported over the older interpolation fix for client-side ragdolls on tugboats, since we're still looking to support client-side ragdolls as an option for now
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
1 Year Ago
Merge TugboatLowFPSFix -> ServerSideRagdolls
1 Year Ago
Avoid the need for a new method
1 Year Ago
Add convar `cached_browser_expiry_days` (default 30) Reset the cached ping of a server every 30d to account for servers that change geographic location
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Better fix for ragdoll parenting. No more offset position.
1 Year Ago
Marked PTZ item as having condition, fixes camera getting repaired when being picked up Also allows PTZ camera to be repaired in the repair bench
1 Year Ago
Hook up new checkpoint models Move checkpoint models to Prefabs/Misc/WaypointRace
1 Year Ago
Fixed some cases where trophy displays wouldn't respect streamer mode
1 Year Ago
Added a few more texture optimization helpers (menu Tools/Textures)
1 Year Ago
Changed 6900 RGBA textures (normal maps included) to high-quality compression (for free)
1 Year Ago
Possible hunting trophy loot panel NRE fixes (unable to repro locally)
1 Year Ago
Fixed ragdolls not teleporting when corpses do, causing stretching as they try to follow the corpse
1 Year Ago
Remove Standalone paltform override on 514 textures (preserved max size)
1 Year Ago
Manifest Set up material swaps Remove duplicated desk mesh Apply 180 degree starting rotation Apply LODs to light sources Pickup, repair Apply gib overrides
1 Year Ago
Disabled Crunch compression on all affected textures
1 Year Ago
merge from cached_server_browser_2
1 Year Ago
merge from Twitch_Rivals_IV
1 Year Ago
Fixed TextureEx GetSizeInBytes reporting (crunch was returning 0KB)
1 Year Ago
Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
1 Year Ago
base gameplay pass
1 Year Ago
merge from WorldModelWeaponMass
1 Year Ago
merge from fix_industrial_deployable_filter
1 Year Ago
merge from building_skins_4
1 Year Ago
merge from job_system_convar
1 Year Ago
added collision to desk
1 Year Ago
prefab directory cleanup, rendered icon, added gibs, added lights and made screen materials
1 Year Ago
merge from main -> cached_server_browser_2
1 Year Ago
Compressed a few uncompressed textures to save 72 MB (did not touch that one capmask, Matt!)