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132,622 Commits over 4,262 Days - 1.30cph!

11 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
11 Months Ago
testlist -> gettestlist
11 Months Ago
Simplify reference to resources
11 Months Ago
Minor test fixes
11 Months Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
11 Months Ago
Change code that reverts items to instead destroy all custom items
11 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
11 Months Ago
Added testrunner.getlastresult command returns the last test result json
11 Months Ago
Fixed rocket tests false negatives Scene
11 Months Ago
Update protobuf code generator tool
11 Months Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
11 Months Ago
Update debug custom items
11 Months Ago
Set custom ItemDefinition GameObject name
11 Months Ago
11 Months Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
11 Months Ago
merge from hackweek_modding_improvements -> custom_items
11 Months Ago
merge from main -> hackweek_modding_improvements
11 Months Ago
merge from replicated_convar_warning -> main
11 Months Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
11 Months Ago
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
11 Months Ago
Added the test scene to the scene menu
11 Months Ago
Added a new scene for automated tests
11 Months Ago
Reset scroll view position to the top of the list when changing item categories
11 Months Ago
Setup item list scroll view for propper scrolling. Resized item window slightly so that long lists don't cover the search bar at the bottom. Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
11 Months Ago
merge from jungle foliage
11 Months Ago
strangler fig wall decal textures/mat and decal prefab
11 Months Ago
some materials decal layers changes
11 Months Ago
launch site trees set dressing++
11 Months Ago
Electrical switch tests
11 Months Ago
Fixed RocketTests assert throw
11 Months Ago
Trumpet tree / manual SSS tweaks / added AO
11 Months Ago
Update triangle planter repair and pickup
11 Months Ago
XORSwitch tests Another attempt at fixing list loading
11 Months Ago
merge from fix_write_varuint32 -> main
11 Months Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
11 Months Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
11 Months Ago
Test list loading fix attempt
11 Months Ago
Refactor to fix save/load CanAcceptItem bug
11 Months Ago
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
11 Months Ago
Added changeset number, branch name and UTC time to the test results
11 Months Ago
Can now control if crafted or all versions of an item can have armor slots.
11 Months Ago
runcategory command can take multiple categories
11 Months Ago
merge from drone_buff
11 Months Ago
codegen
11 Months Ago
merged from drone_buff
11 Months Ago
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
11 Months Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
11 Months Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
11 Months Ago
More compile fixes bs
11 Months Ago
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles