115,513 Commits over 3,959 Days - 1.22cph!
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island
Added a test movement
Now that we can compile both client and server, run code gen. + simplified an RPC.
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
A lot of replacing movement state with model state on the client
Client side now compiling again
Fixed issue with number lexing.
Added null and iif support to parser.
Renamed lexer keywords.
Added statement support
Fixed binary epression bug
Wrote basic interpreter
Added system to run code wrote in game with editor
Added null expression support
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
Added global symbol table.
Implemented support for variables and their identifiers into parser.
Added block expression support
Wrote basic recusrive descent parser.
Added support for Unary Expressions,
First attempt: working ambient, main lighting and shadows
monument greybox progress
Added definitions for grouping, binary and literal expressions.
Removed redundant token types.
Forced all lower case input to lexer.
Attempt to fix triangle floor / triangle roof stability edge case after server restart
merge from modelviewerfixes
Modelviewer fixes from August post-processing changes
Added lexing support for keywords.
Added lexing support for literals and single character tokens
Fixed caret. Added blinking and ensured it respects text editor width/height
fixed triangle up collision gap at top of hexagon roof
tweaked distance for roof bottom line cull
removed leftover brick conditional corners from frontier foundation prefabs
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
Fixed incorrect surface types on the movement collider of frontier stairs
merge from building_skins_4
changed gingerbread building skin to a nonconflicting unlock ID
Merge from experimental/release (Unity 2021)
Merge from experimental (Unity 2021)
Removing code, moving code, many "SSM TODO"s for later
More WIP. Still 95% removing code at this stage.
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
Basic blockout in game code editor added. Not useable yet.
m4 shotgun
- Added duplicated anim files
- Adjusted anims to place ammo in main body instead of stock
- Added animator, populated with edited anims
- Set vm prefab to use new animator