reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
1 Year Ago
Remove unused field
1 Year Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
1 Year Ago
Merge from vm_rotate_around_modifier (includes changes from main)
1 Year Ago
Expose a viewmodel sway rotateAroundMuzzlePoint slider, should be a simpler approach than exposing a new transform Defaults to 1, will adjust at what point along a VM's length it will be rotated around when turning the camera Reducing this value will make the weapon rotate differently, preventing clipping Also improved some math in here for an extremely marginal performance gain
1 Year Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
1 Year Ago
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1 Year Ago
S2P everything
1 Year Ago
Fix arctic research base not having S2P label
1 Year Ago
Add logging
1 Year Ago
Optimized generation speed for hill cliffs
1 Year Ago
Rename HLOD setting
1 Year Ago
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1 Year Ago
Blue variant + texture tweaks
1 Year Ago
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1 Year Ago
Travelling Vendor Revisions -> Main
1 Year Ago
Phrases rebuild Adjusted default steering smoothing
1 Year Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
1 Year Ago
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1 Year Ago
Added an icon for equip hood radial menu option
1 Year Ago
swaymuzzle tweaks
1 Year Ago
edited blunderbus 3p aim anim so the gun is held correctly
1 Year Ago
3p mask updates
1 Year Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
1 Year Ago
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1 Year Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
1 Year Ago
1 Year Ago
some chain material setups
1 Year Ago
fixed wrong rotation constraint axis being used for one of the limits
1 Year Ago
basic gizmos on constraints
1 Year Ago
Added "Emission Fresnel" options to standard specular shader
1 Year Ago
fixed length modifier and gravity on capes
1 Year Ago
cape cloth material
1 Year Ago
ghostsheet setup, split bone controllers for better collision control
1 Year Ago
improved edit-time gizmos so you can see colliders and constraint setups
1 Year Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
1 Year Ago
Fixed compile errors
1 Year Ago
Moved vending machine back to shared
1 Year Ago
Travelling Vendor Revisions -> Main
1 Year Ago
Cleanup comments
1 Year Ago
Faster night check
1 Year Ago
Fixed broken night check
1 Year Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
1 Year Ago
split gizmos between configuration and playmode
1 Year Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
1 Year Ago
Rewrote spawn event to use thresholds instead