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115,513 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Signal setup
1 Year Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
1 Year Ago
Merge from main
1 Year Ago
Minor edit only
1 Year Ago
Fixed SetParent NRE
1 Year Ago
Merge from main
1 Year Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.
1 Year Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
1 Year Ago
A lot of replacing movement state with model state on the client
1 Year Ago
Client side now compiling again
1 Year Ago
Fixed issue with number lexing.
1 Year Ago
Added null and iif support to parser. Renamed lexer keywords. Added statement support Fixed binary epression bug Wrote basic interpreter Added system to run code wrote in game with editor Added null expression support
1 Year Ago
merge from main
1 Year Ago
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
1 Year Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
1 Year Ago
Added block expression support
1 Year Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
1 Year Ago
First attempt: working ambient, main lighting and shadows
1 Year Ago
monument greybox progress
1 Year Ago
Merge from main
1 Year Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
1 Year Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
1 Year Ago
merge from modelviewerfixes
1 Year Ago
merge from main
1 Year Ago
Modelviewer fixes from August post-processing changes
1 Year Ago
merged 7075 shelf
1 Year Ago
Added lexing support for keywords.
1 Year Ago
Added lexing support for literals and single character tokens
1 Year Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
1 Year Ago
Merge from main
1 Year Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
1 Year Ago
removed leftover brick conditional corners from frontier foundation prefabs
1 Year Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
1 Year Ago
Fixed incorrect surface types on the movement collider of frontier stairs
1 Year Ago
merge from building_skins_4
1 Year Ago
changed gingerbread building skin to a nonconflicting unlock ID
1 Year Ago
Merge from experimental/release (Unity 2021)
1 Year Ago
Merge from experimental (Unity 2021)
1 Year Ago
Last WIP for today
1 Year Ago
Removing code, moving code, many "SSM TODO"s for later
1 Year Ago
Minor edit
1 Year Ago
1 Year Ago
Velocity/speed
1 Year Ago
More WIP. Still 95% removing code at this stage.
1 Year Ago
initial commit
1 Year Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
1 Year Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
1 Year Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
1 Year Ago
Basic blockout in game code editor added. Not useable yet.
1 Year Ago
m4 shotgun - Added duplicated anim files - Adjusted anims to place ammo in main body instead of stock - Added animator, populated with edited anims - Set vm prefab to use new animator