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126,649 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Phrases rebuild Adjusted default steering smoothing
1 Year Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
1 Year Ago
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1 Year Ago
Added an icon for equip hood radial menu option
1 Year Ago
swaymuzzle tweaks
1 Year Ago
edited blunderbus 3p aim anim so the gun is held correctly
1 Year Ago
3p mask updates
1 Year Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
1 Year Ago
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1 Year Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
1 Year Ago
1 Year Ago
some chain material setups
1 Year Ago
fixed wrong rotation constraint axis being used for one of the limits
1 Year Ago
basic gizmos on constraints
1 Year Ago
Added "Emission Fresnel" options to standard specular shader
1 Year Ago
fixed length modifier and gravity on capes
1 Year Ago
cape cloth material
1 Year Ago
ghostsheet setup, split bone controllers for better collision control
1 Year Ago
improved edit-time gizmos so you can see colliders and constraint setups
1 Year Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
1 Year Ago
Fixed compile errors
1 Year Ago
Moved vending machine back to shared
1 Year Ago
Travelling Vendor Revisions -> Main
1 Year Ago
Cleanup comments
1 Year Ago
Faster night check
1 Year Ago
Fixed broken night check
1 Year Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
1 Year Ago
split gizmos between configuration and playmode
1 Year Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
1 Year Ago
Rewrote spawn event to use thresholds instead
1 Year Ago
Reduced agro radius
1 Year Ago
Baseline, added item and entity prefabs
1 Year Ago
Added angry horn
1 Year Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
1 Year Ago
Backfires now happen at a random point in the future
1 Year Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
1 Year Ago
prefab updates
1 Year Ago
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1 Year Ago
player_model fixes (fixes broken eyes, broken censor objects)
1 Year Ago
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1 Year Ago
Added single-pass Rust/Unlit ASE template with atmospheric scattering support
1 Year Ago
Compile fix
1 Year Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
1 Year Ago
radtown S2P, refreshed HLOD
1 Year Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
1 Year Ago
Added Pit Viper model/mats/textures
1 Year Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
1 Year Ago
final bit of renaming
1 Year Ago
more renaming