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139,918 Commits over 4,383 Days - 1.33cph!

12 Months Ago
merge from underwater-effects
1 Year Ago
disable material/rig/animation import on new river mesh
1 Year Ago
merge from jungle_update
1 Year Ago
configurable caustics chroma separation, shader adjustments
1 Year Ago
jugnle wallpapers materials and icons
1 Year Ago
Fixing skinning for outbreak scientist
1 Year Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
1 Year Ago
Excluded rock and jungle rock from stand type weapon racks
1 Year Ago
Some shader tests
1 Year Ago
converted wooden buildings and dredge used in bandit town monument
1 Year Ago
converted wooden buildings used in stables and fishing village monuments
1 Year Ago
Jungle Rock - tweaked LOD3 to reduce popping
1 Year Ago
converted airfield hangars
1 Year Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
1 Year Ago
office building and industrial buildings converted, including prefab variants
1 Year Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
1 Year Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
1 Year Ago
caustics modulate sun light color rather than add separately
1 Year Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
1 Year Ago
water caustics work for all water types, show up underwater, and receive shadows
1 Year Ago
prevent halfheight shelves to be deployed on top of each other endlessly
1 Year Ago
merge from jungle_dlc
1 Year Ago
merge from jungle_dlc
1 Year Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
1 Year Ago
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1 Year Ago
fixed leaking tarp parts on bamboo barrel texture
1 Year Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
1 Year Ago
hooked up jungle dlc sprays
1 Year Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
1 Year Ago
renamed half height bamboo shelves and rebuilt manifest
1 Year Ago
better naming for emojis
1 Year Ago
added updated jungle emojis
1 Year Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
1 Year Ago
set up wip jungle emojis and moved to better folder structure
1 Year Ago
prefab header and social
1 Year Ago
converted mining warehouse
1 Year Ago
converted lighthouse
1 Year Ago
changed steam# on spray skins to be in line with other items
1 Year Ago
set up floor half shelves sitem
1 Year Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
1 Year Ago
converted supermarket + some material tweaks on glass
1 Year Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
1 Year Ago
converted gas station monument
1 Year Ago
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
1 Year Ago
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
1 Year Ago
itemname correct on wood armor gloves skin asset
1 Year Ago
temp forcing a rename
1 Year Ago
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
1 Year Ago
Update: rewrite ServerProfile exporters to work with new data layour - expanded unit test - Core binary should be the same, but copied from the freshest release build - purposefully borked ProfileBinViewer - will fix next Tests: unit tests & took a snapshot on craggy
1 Year Ago
wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable - still needs proper stats and balancing on both #3