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140,387 Commits over 4,383 Days - 1.33cph!

12 Months Ago
Jungle Rock - Increased icon brightness and saturation
12 Months Ago
Dont bother with coroutines if in a demo - way better experience
12 Months Ago
vine_demo_scrubbing_fix -> main
12 Months Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
12 Months Ago
Set position rather than lerping if in demo
12 Months Ago
Don't ever leave render work queue (once added) if we are in a demo
12 Months Ago
merge from main
12 Months Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
12 Months Ago
vine_viewmodel_demo_fix -> main
12 Months Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
12 Months Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
12 Months Ago
Additional UpgradingEnabled check
12 Months Ago
Cleanup
12 Months Ago
Merge from main
12 Months Ago
Removed logs in BaseMountable::AttemptMount LOS check
12 Months Ago
Fix foliage shader merge issue. Adjust placement count.
12 Months Ago
Merge from main
12 Months Ago
Big code clean up and mark up. GPU readback to job wip.
12 Months Ago
fix missing terrain textures in workshop editor scene
12 Months Ago
Fixed error when getting killed by outbreak scientist
12 Months Ago
Merge from jungle_update
12 Months Ago
Progress
12 Months Ago
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12 Months Ago
Merge from jungle_update
12 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
1 Year Ago
Fix typo in croc death anim footstep sound notify
1 Year Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
1 Year Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
1 Year Ago
Prevented deploy/holster from firing without an instance in demos
1 Year Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
1 Year Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
1 Year Ago
Cover the descending case as well
1 Year Ago
Ensure vine viewmodel kills itself when dismounting in demos
1 Year Ago
main -> vine_viewmodel_demo_fix
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from main
1 Year Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
1 Year Ago
getheldentity_demo_nre -> main
1 Year Ago
Split the method up so if it still breaks we'll at least know where it's breaking
1 Year Ago
Possible Menu_CanSwing_ShowIf NRE fixes
1 Year Ago
uicompass_demo_nre -> main
1 Year Ago
Merge from jungle_update
1 Year Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
1 Year Ago
Fix UI compass occasionally throwing an NRE in demos
1 Year Ago
fog_overlay_nre -> main
1 Year Ago
Fix UI fog overlay ocassionally throwing an NRE in demo
1 Year Ago
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1 Year Ago
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1 Year Ago
snake sssssoundsssss
1 Year Ago
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