reporust_rebootcancel

132,522 Commits over 4,262 Days - 1.30cph!

11 Months Ago
Fix compile error from BaseRagdoll
11 Months Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
11 Months Ago
merge from primitive -> primitive_gm
11 Months Ago
Merge from preset_change_performance (still wip)
11 Months Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
11 Months Ago
WorldSpaceGrid alignment fixes
11 Months Ago
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11 Months Ago
made it easier for the player temp ragdolls to stop
11 Months Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
11 Months Ago
Louder battering ram impact sound
11 Months Ago
Expand siege tower constructable deploy volume
11 Months Ago
merge from primitive
11 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
11 Months Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
11 Months Ago
Travellling vendor will now break siege weapon constructables on the road
11 Months Ago
11 Months Ago
Fixed crossbow 3p arrows not updating
11 Months Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
11 Months Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
11 Months Ago
TerrainTexturing profiling
11 Months Ago
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11 Months Ago
Damage WIP
11 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
11 Months Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
11 Months Ago
Fixed NRE when hitting tugboat with the battering ram
11 Months Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
11 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
11 Months Ago
11 Months Ago
Fix mini crossbow backpack offset again
11 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
11 Months Ago
Manifest
11 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
11 Months Ago
Fixed a bug I introduced on doors
11 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
11 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
11 Months Ago
Rotate player when rotating the static ballista
11 Months Ago
Fixed saving
11 Months Ago
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11 Months Ago
Update: ServerDemoPlayer - Only maintain entities from demo stream - Destroys any entities that server decides to create, if they were not part of demo stream - Reserve a 100k network IDs when playing a demo to avoid ID clashes - Refactored message logging when playing back demos Although not robust, this allows us to simulate a core set of functionality. Will need massaging to expand further. Tests: played back 4 separate Craggy demos - all played back properly.
11 Months Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
11 Months Ago
wallpaper gallery metas
11 Months Ago
client doesn't assume player ragdoll is always lethal
11 Months Ago
don't let player mount a ragdolled horse
11 Months Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
11 Months Ago
Cherry-pick marking DamageTracker `public`
11 Months Ago
Mark DamageTracker `public` (third attempt 😤 )
11 Months Ago
Merge from swapover
11 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
11 Months Ago
Fixes, can mount static ballista