reporust_rebootcancel

140,421 Commits over 4,383 Days - 1.33cph!

12 Months Ago
Make Rust+ companion server boot more robust (fix NRE getting public IP, better handling with gamemodes)
12 Months Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
12 Months Ago
m_boat greybox parts and folders prep
12 Months Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
12 Months Ago
Fixed blurry tiger clawmarks.
12 Months Ago
Merge from jungle_update (tiger leap NRE)
12 Months Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
12 Months Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
12 Months Ago
Put every vine in the update queue (if in a demo)
12 Months Ago
Fixed colliders in trumpet_tree_saplling b and c
12 Months Ago
Merge from main
12 Months Ago
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
12 Months Ago
Add y-axis fade controls to foliage billboard shader
12 Months Ago
merge from jungle_update
12 Months Ago
merge from main
12 Months Ago
merge from jungle_update
12 Months Ago
merge from jungle_dlc
12 Months Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
12 Months Ago
merge from jungle_update/hunter_vision
12 Months Ago
Initial trail generation fixes
12 Months Ago
Kapok and mauritia billboard dithering fix attempt
12 Months Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
12 Months Ago
Fixed jungle ak vm errors
12 Months Ago
merge from minutes_played_fix
12 Months Ago
helicopter_targetting_nre -> main
12 Months Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
12 Months Ago
exported edited vine swinging animations
12 Months Ago
Fixed buff started/ended logic
12 Months Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
12 Months Ago
vine_double_descent_animation -> main
12 Months Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
12 Months Ago
Jungle Rock - Added missing SFX paths
1 Year Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
1 Year Ago
vine_viewmodel_demo_fix -> main
1 Year Ago
Jungle Rock - Increased icon brightness and saturation
1 Year Ago
Dont bother with coroutines if in a demo - way better experience
1 Year Ago
vine_demo_scrubbing_fix -> main
1 Year Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
1 Year Ago
Set position rather than lerping if in demo
1 Year Ago
Don't ever leave render work queue (once added) if we are in a demo
1 Year Ago
merge from main
1 Year Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
1 Year Ago
vine_viewmodel_demo_fix -> main
1 Year Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
1 Year Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
1 Year Ago
Additional UpgradingEnabled check
1 Year Ago
Cleanup
1 Year Ago
Merge from main
1 Year Ago
Removed logs in BaseMountable::AttemptMount LOS check
1 Year Ago
Fix foliage shader merge issue. Adjust placement count.