128,970 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Merge from RF_optim/RFManager
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from fix_barricades_train_tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from wearable_down_limit_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from demo_shot_delete_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                End the currently playing shot when deleting a folder
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Implement PR #61 for community UI - adds builtin player avatar support to RawImage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista and battering ram deployable prefab tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_radiation_rounding_damage -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Round the display values of radiation down instead to match the radiation values on the server
- both for the item info panel & the total radiation protection beside the player model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Siege tower deployable prefab tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player stuck in slow state if the siege weapon pulled has been destroyed
Reduced the max distance before releasing the pulling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract rounding the serverside radiation values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a transform line renderer for the extra belt parts on the side of the horse
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> fix_radiation_rounding_damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_ddraw_text_ztest -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_map_focus_light -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hill cliffs small to the world setup / smaller rocks will spawn around the hill cliffs to fill in some of the previously empty areas
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from community_ui_inventory -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: avoid exceptions when modifying decals in editor
Tests: on craggy spawned a bunch  of decals, modified them in various ways, deleted them - no exceptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> community_ui_inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_jug_dump_leaving_water -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ai_wolf_iteration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily prevent wolves from hunting scientists until we update their AI
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_map_marker_num -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Connect further up the horse (like it would do in real life)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ai_wolf_iteration
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix menu option for "numbered pins" being incorrect
Fix pins starting at 0 instead of 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf mesh not being culled on client when occluded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use side anchors rather than central one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added temporary rope material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced thickness of tow rope, as well as  ampliitude of wind
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for hands clipping through glove mesh in:
Burlap Gloves
TacticalGloves
LeatherGloves
NinjaSuit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: Remove editor-only per-decal Update callback
- They've all been consolidated to DeferredDecalRenrerer by tracking Undo history changes
This saves about 1.5ms during Update stage (in reality it's a bit less because of profiling overhead).
Tests: On Craggy ran around and validated I could still see footprints. Spawned them manually and tweaked settings and moved it's placement(ok) - trying to delete placed decal starts an exception loop(pre-existing bug, will fix next)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use cliententities rather than serverentities to find other towing visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_map_marker_num -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wolves not stopping when ai.move is set to false while the server is running
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Catapult Explosive Ammo FBX, Materials, Textures
Setup Basic Catapult Explosive Ammo Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-setup catapult for towing visuals