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126,694 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Water trail improvements.
1 Year Ago
phrases
1 Year Ago
Fix teammate building guide staying visible after the teammate has disconnected
1 Year Ago
Extra wheel FX sorting for the trike.
1 Year Ago
player update. 3p minigun anims exported and set up
1 Year Ago
Bezier.ApplyLineSlack micro optims
1 Year Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
1 Year Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
1 Year Ago
Moved wire slack calculation to job system, wip
1 Year Ago
merge from nexus
1 Year Ago
merge from fix_queueskip
1 Year Ago
merge from fix_staging_client_analytics
1 Year Ago
merge from fix_runtime_profiling_hook
1 Year Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
1 Year Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
1 Year Ago
Localise travelling vendor
1 Year Ago
Added various resources and materials
1 Year Ago
Fix reserved slots not being added to list when created
1 Year Ago
Added 20 weapons to travelling vendors orders
1 Year Ago
Added setting to show display names rather than shortname
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
1 Year Ago
Fixed editor entry not being marked as dirty
1 Year Ago
NPC Vending Order now colours entries according to rarity
1 Year Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
1 Year Ago
Merge main
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
1 Year Ago
some optimizations on icicles set prefabs
1 Year Ago
some more prefabs converted to MeshLOD
1 Year Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
1 Year Ago
Adjusted slacked wires min and max tesselation values
1 Year Ago
Merge from main
1 Year Ago
Merge RepairBenchSkinName -> main
1 Year Ago
Merge RepairBenchSkinName -> main
1 Year Ago
Compile fixes
1 Year Ago
trike lod fix and parenting adjustment
1 Year Ago
Additional sweep over props folder uncovered some left overs
1 Year Ago
Merge from main
1 Year Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Converted deployables prefabs to MeshLOD when possible to do so
1 Year Ago
Fixed convar defaulting to disabled instead of enabled
1 Year Ago
reapplying 98204, stomped
1 Year Ago
merge from main
1 Year Ago
merge from fix_barricade_building_error
1 Year Ago
merge from fix_icelake_building_blocked_preview
1 Year Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
1 Year Ago
Fix weather effect error on quit
1 Year Ago
Pedal trike driving/physics work
1 Year Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)