reporust_rebootcancel

133,445 Commits over 4,293 Days - 1.30cph!

12 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
12 Months Ago
DofExposer doesn't change values on enable
12 Months Ago
Unsaved chicken name stuff
12 Months Ago
Merge from knight_armour_desc_change
12 Months Ago
Merge from Shield.Desc.Update
12 Months Ago
Tweaked horse ground angle update rate convar values
1 Year Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
1 Year Ago
Pants/Hoodie/Boots for v4 rig
1 Year Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
1 Year Ago
Fix compile error
1 Year Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
1 Year Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
1 Year Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
1 Year Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
1 Year Ago
Horse legs animator tweak, added Transparent layer detection
1 Year Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
1 Year Ago
main -> bees
1 Year Ago
Ram's head collider change when broken Tweaked vehicle server collider
1 Year Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
1 Year Ago
Merge from main
1 Year Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
1 Year Ago
Null check mounted vehicle when trying to notify of player weight change
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fix compile error from BaseRagdoll
1 Year Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Merge from preset_change_performance (still wip)
1 Year Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
1 Year Ago
WorldSpaceGrid alignment fixes
1 Year Ago
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1 Year Ago
made it easier for the player temp ragdolls to stop
1 Year Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
1 Year Ago
Louder battering ram impact sound
1 Year Ago
Expand siege tower constructable deploy volume
1 Year Ago
merge from primitive
1 Year Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
1 Year Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
1 Year Ago
Travellling vendor will now break siege weapon constructables on the road
1 Year Ago
1 Year Ago
Fixed crossbow 3p arrows not updating
1 Year Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
1 Year Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
1 Year Ago
TerrainTexturing profiling
1 Year Ago
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1 Year Ago
Damage WIP
1 Year Ago
Make towing visuals rope less loose to avoid it clipping into the floor
1 Year Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
1 Year Ago
Fixed NRE when hitting tugboat with the battering ram
1 Year Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
1 Year Ago
YOLO commit. Around 960 ~ prefabs and meta files