reporust_rebootcancel

141,927 Commits over 4,413 Days - 1.34cph!

1 Year Ago
merge from main
1 Year Ago
merge from debug_draw_fixes
1 Year Ago
merge from miner_hat_metal_to_specular
1 Year Ago
merge from /f1grenade_standard_to_specular_fix
1 Year Ago
merge from large_wood_box_floor/large_wood_box_floor
1 Year Ago
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1 Year Ago
merge from crossbow_workshop_duplicate
1 Year Ago
merge from computer_station_chat
1 Year Ago
merge from rock_formation_fix
1 Year Ago
merge from building_los_fix
1 Year Ago
alternativeLOSChecks_enabled true by default
1 Year Ago
test commit, who dis? - it's pedro. and this is a dog kennel. oof oof
1 Year Ago
Added a new setting in Construction to disable the use of the last valid placement Enabled for walls, floors and foundations
1 Year Ago
sub navigation, more featured content styling
1 Year Ago
Added initial volumetric god rays implementation
1 Year Ago
merge from main
1 Year Ago
merge from ballista_climb_fix
1 Year Ago
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from oldhorse_purge
1 Year Ago
Removed old horse protobuf
1 Year Ago
merge from main
1 Year Ago
Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap
1 Year Ago
Merge from industrial_perf_improvements
1 Year Ago
Some server industrial conveyor performance improvements -Cache at the start of a run if an output has empty slots, that way if an item isn't stackable we can immediately rule out the entire container instead of iterating over the whole thing -Compare slots by item id rather than object comparer -maxItemStacksMovedPerTickIndustrial convar is now enforced across an entire conveyor move operation rather than per input (this will slow industrial systems down, we may want to evaluate raising the default convar from 12) These changes take a problematic conveyor configuration from 670ms to 12ms processing time
1 Year Ago
Track total possible instance count and recreate buffer if required
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Fixed floating rock_formation_g on some seeds
1 Year Ago
Update: initial work on parallelizing prefab loading during editor procgen Loads too quickly(0.2s instead of 90) - I feel like it only loads the root-level gameobject, instead of the entire hierarchy. Will continue later. Tests: ran it once, got some telemetry, but already certain it's wrong.
1 Year Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
1 Year Ago
Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
1 Year Ago
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1 Year Ago
Added test ceiling and floor wallpapers
1 Year Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
1 Year Ago
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
1 Year Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
1 Year Ago
Store page UI content blocks
1 Year Ago
set hat.miner material to specular setup
1 Year Ago
Deafening dart - mutes all audio for 10 seconds
1 Year Ago
Functional command block deployable
1 Year Ago
changed f1 grenade to use specular material setup instead of standard
1 Year Ago
Confusion dart: reverses movement controls and swaps jump/crouch.
1 Year Ago
merge from laserdetector_fixes
1 Year Ago
Fixed detection not working when deployed on foundations and frames
1 Year Ago
merge from bloodunfuckery
1 Year Ago
merge from vm_cam_convar_removal