reporust_rebootcancel

131,439 Commits over 4,262 Days - 1.28cph!

1 Year Ago
Indirect Instancing: - Remove delegate callbacks to avoid allocations at all costs - Lots of clean-up / Removed some ugly hacks - Use proper namespace namespaces - Use a camera component for proper resource management - Prefix all profiler regions with "Indirect." for an easy overview
1 Year Ago
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1 Year Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
1 Year Ago
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1 Year Ago
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1 Year Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
1 Year Ago
set up v4 unarmed anims in player animator
1 Year Ago
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1 Year Ago
Rest of v4 unarmed anim set exports
1 Year Ago
vm mini crossbow rig updated also deploy and admire animation edits
1 Year Ago
Hide local player arms when mounting the ballista
1 Year Ago
v4 crouch anim exports
1 Year Ago
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1 Year Ago
Added WASD controls to ballista
1 Year Ago
updated avatar settings on a few test anims
1 Year Ago
jungle ruins topologies for procmap testing, terrain blendmaps
1 Year Ago
Ballista swivel rotation
1 Year Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
1 Year Ago
player model NRE fix
1 Year Ago
Tweaks, inverted ballista up animator parameter
1 Year Ago
Tpose for fingers in avatar
1 Year Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
1 Year Ago
Correct meta rotations in the avatar (maybe)
1 Year Ago
Added leg animator to the player model, only enabled when mounting the ballista
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
Added better TAA sampling to reduce blurring
1 Year Ago
Removed ballista debug logs
1 Year Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
1 Year Ago
Avatar fixes to prevent submerged animations
1 Year Ago
Collision pass on ruin walls. Fixes to prefab settings.
1 Year Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
1 Year Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
1 Year Ago
merge from /main
1 Year Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
1 Year Ago
merge from arcticpack_itemstore_fixes
1 Year Ago
merge from ore_hotspot_position_fix
1 Year Ago
merge from simple_upgrade
1 Year Ago
merge from voiceprops_itemstore
1 Year Ago
merge from ore_sfx_fix
1 Year Ago
merge from hackweek_car_radio
1 Year Ago
merge from decal_nre_fix
1 Year Ago
Ice shader: triplanar normal map correction
1 Year Ago
Disable some now-duplicate options in graphics options screen
1 Year Ago
Merge from presets_editor/quality/
1 Year Ago
Merge from main
1 Year Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
1 Year Ago
Merge from main
1 Year Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
1 Year Ago
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1 Year Ago
Fixed incorrect hit sfx on all ores and wood piles