reporust_rebootcancel

123,979 Commits over 4,171 Days - 1.24cph!

44 Days Ago
new_menu -> main
44 Days Ago
MegaMesh approach (1+2) WIP
44 Days Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
44 Days Ago
Pilot hazmat icon (not final)
44 Days Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
44 Days Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
44 Days Ago
merge from PilotHazmat_LODs
44 Days Ago
Updating Pilot Hazmat LODs
44 Days Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
44 Days Ago
Fix broken connect modal (plastics fault)
44 Days Ago
Revert to try and fix stupid plastic
44 Days Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
44 Days Ago
Attempt 2
44 Days Ago
Hidden party member button opens the social menu
44 Days Ago
Workshop UI_SettingsTweakSlider nre fix
44 Days Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
44 Days Ago
merge from new_menu
44 Days Ago
UI_SteamInventoryCrafting init NRE fix attempt
44 Days Ago
Added remaining COL mesh to food market barge shell
44 Days Ago
Fixed store price tags being cutoff with some currencies
44 Days Ago
Missed a file
44 Days Ago
Cherry pick back from the duplicate branch, wtf plastic
44 Days Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
44 Days Ago
NPC statements now copied over too
44 Days Ago
Stop tabbox allocating every frame
44 Days Ago
Updated floor and ceiling wp pack store assets
44 Days Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
44 Days Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
44 Days Ago
Pilot hazmat lod material/textures
44 Days Ago
Post node data copy
44 Days Ago
Phantom moved items from 127520
44 Days Ago
Pre node data copy
44 Days Ago
merge from main
44 Days Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
44 Days Ago
Merge from ammocontainer_garbage
44 Days Ago
phrases
44 Days Ago
merge from save270
44 Days Ago
merge from hardcore_refresh
44 Days Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
44 Days Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
44 Days Ago
Merge from main
44 Days Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
44 Days Ago
Merge from main
45 Days Ago
Fixed NVG looping sfx getting lost when modifying other clothing
45 Days Ago
merge from new_menu
45 Days Ago
Chat menu mask fixes
45 Days Ago
Update spawned viewmodel with same skin colour as preview model
45 Days Ago
Footer party can only draw a maximum of 6 party members
45 Days Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
45 Days Ago
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them