128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
                
                
                
                
             
         
        
            
            
            
                
                properly centered drone action prompt label on computerscreen ui
                
                
                
                
             
         
        
            
            
            
                
                If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
                
                
                
                
             
         
        
            
            
            
                
                tropical palm server files
                
                
                
                
             
         
        
            
            
            
                
                Fixes to get choice of mission rewards working properly
If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
                
                
                
                
             
         
        
            
            
            
                
                Re-apply part of merge manually
                
                
                
                
             
         
        
        
            
            
            
                
                Setting up server palm trees entities.
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea -> deep_sea/climate
                
                
                
                
             
         
        
            
            
            
                
                merge from demoshot_ui_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed demo shot list UI text issues
                
                
                
                
             
         
        
            
            
            
                
                Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
                
                
                
                
             
         
        
            
            
            
                
                Revert accidentally touched file
                
                
                
                
             
         
        
        
        
            
            
            
                
                Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string
A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters
- Set default values to be as close to the looks of the previous crosshair as possible
- Cleanup
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 and 2 loot location shuffle 
Tier 0 and 1 now have slightly differnt spawns
                
                
                
                
             
         
        
            
            
            
                
                Clearer target logic 
Auto pursue system
Debug visuals and extra states so i can adjust movement target in real time for testing
                
                
                
                
             
         
        
            
            
            
                
                Deep sea wipe end phase: slowly ramp up radiation in the final phase
Exposed a 0-1 factor we can use for weather
Content entities spawned in the deep sea get the global deep sea network group assigned
                
                
                
                
             
         
        
        
            
            
            
                
                Viewmodel_Shotgun_Shells -> main
                
                
                
                
             
         
        
            
            
            
                
                Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
                
                
                
                
             
         
        
            
            
            
                
                fix texture declaration, gizmo radius
                
                
                
                
             
         
        
        
            
            
            
                
                Floating city scene progress
                
                
                
                
             
         
        
            
            
            
                
                Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open
Tests: used in editor
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot
                
                
                
                
             
         
        
        
            
            
            
                
                Taller volcano smoke variant
                
                
                
                
             
         
        
        
            
            
            
                
                merge ghost ship variants to naval_update
                
                
                
                
             
         
        
            
            
            
                
                Add ghostship variants to deep sea manager spawning
                
                
                
                
             
         
        
            
            
            
                
                address feedback on thrownweapon modification
                
                
                
                
             
         
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
            thumb_up
        
        13
    
    
        
            thumb_down
        
        22
    
 
                 
             
         
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
            thumb_up
        
        17
    
    
        
            thumb_down
        
        24
    
 
                 
             
         
        
        
            
            
            
                
                Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
                
                
                
                
             
         
        
            
            
            
                
                drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
                
                
                
                
             
         
        
            
            
            
                
                Merge: from server_occlusion_poppin
- Bugfix: fixes false-negative occlusion queries at the top of the hills
- Bugfix: fixes false-positive occlusion queries  while looking through a hill
- Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM)
- Editor: extended LoadMapFile with Server Occlusion debug tools
Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
                
                
                
                
             
         
        
            
            
            
                
                updated cube lava tiling, better over large surface area
                
                
                
                
                    
    
        
            thumb_up
        
        14
    
    
        
            thumb_down
        
        22
    
 
                 
             
         
        
            
            
            
                
                null check for RendererLOD.CanCollapse
                
                
                
                
             
         
        
            
            
            
                
                Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked  down materials added. Replaced lobster traps in barges.
                
                
                
                
             
         
        
            
            
            
                
                security tower small fixes
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
                
                
                
                
             
         
        
            
            
            
                
                Disable global broadcast on all ghost ship variants