reporust_rebootcancel

141,088 Commits over 4,383 Days - 1.34cph!

2 Months Ago
untabify
2 Months Ago
merge from painting_line_tool
2 Months Ago
remove unused "using"s
2 Months Ago
merge from painting_line_tool -> main
2 Months Ago
Remove kicked toast debug log
2 Months Ago
Fix crash with paddling pool unloading.
2 Months Ago
missing reference
2 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
2 Months Ago
cargo_crate_layering_fix -> main
2 Months Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
2 Months Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
2 Months Ago
Forgot to save, material fixes
2 Months Ago
Added collision back to shop E. Small material changes.
2 Months Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
2 Months Ago
First pass of materials on rentable shop E (still WIP)
2 Months Ago
merge from naval_update/io_boats/privilege
2 Months Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
2 Months Ago
labs_crate_player_input -> main
2 Months Ago
Slight changes in GetPrivilege to support tugboats
2 Months Ago
Flame turrets deployable on boats
2 Months Ago
boat_hand_animation_fix -> main
2 Months Ago
Fixed steering wheel and throttle issues on the PT Boat
2 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
2 Months Ago
Shotgun trap deployable on boats
2 Months Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
2 Months Ago
▆ ▄█▊▌█ ▊▇█▄▆█▍ ▄▄█▉▋▉ █▇▊▍▍▍ ▍▄ ▍▄▄▍▊▆ ▇ ▌▋█▋▄▆▆▊ ▆▍▍▋▆▆ ▆▇▉▌▆▆▆▉ ▅▉▊▌█
2 Months Ago
▋ ▋▋▇▇▉ ▅▌▆▊ ▉▊▇▉▇▌▅▄█▄▅▇▋▉▌▇▅▆▋▆▊█▌▇▉
2 Months Ago
Added missing server collider to DS Signal Computer.
2 Months Ago
Fixed tropical1 bush billboard oddities.
2 Months Ago
merge from ddraw_sceneview
2 Months Ago
made ddraw work in the scene view as well, handles Text and ScreenText as well
2 Months Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
2 Months Ago
merge from dragbyangle_improvements
2 Months Ago
Optim: merge count and sort jobs into one Tests: unit tests
2 Months Ago
improved consistency on dag-by-angle calculations on player boats - changed from batched raycasts to batched spherecasts - actually check if the hull the cast hit is from the boat we care about - casts are made from the center of the hull bounds, avoid edge case where this was skimming the top of the boat
2 Months Ago
Add previewed line tool method, behind convar
2 Months Ago
clothing box - texture pass and material updated
2 Months Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
2 Months Ago
▍▍▊▊▉ ▆▇▆▊▌▍ ▉▇ ▌▆▋ ▋▄▅▄█ ▆▉ ▄▉▍ ▍▆▆▋▌▍▊▍ ▍▅▍▆ ▊▆█▋▆▇▉██ ▄▌▉▌▉
2 Months Ago
Bugfix: GamePhysics.SortDeferred - respect dependsOn handle param Tests: ran unit tests - all pass
2 Months Ago
shipping container texture repack projected decals and decal materials
2 Months Ago
Paint line tool, directionlock method
2 Months Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
2 Months Ago
Add missing SetApplicationId call for Discord integration
2 Months Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
2 Months Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
2 Months Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
2 Months Ago
merge from main
2 Months Ago
storage boxes prefab adjustments, disabled LOD3 shadows, cleaned up unused overrides
2 Months Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.