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141,287 Commits over 4,383 Days - 1.34cph!

60 Days Ago
Merge from shipping container optimizations
60 Days Ago
Committed missing collider mesh for deep sea signal computer
60 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
60 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
60 Days Ago
merge from deepsea_fixes
60 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
2 Months Ago
merge from main
2 Months Ago
rentable shop neon signs blockout + atlas planning (temp materials)
2 Months Ago
beach chair 3p idle anim exported
2 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
2 Months Ago
Terrain cell mesh colliders with separate cellsize from rendering
2 Months Ago
merge from main
2 Months Ago
adjusted LODs
2 Months Ago
edited minicopter 3p anims
2 Months Ago
merge from wire_shader_pixel_scaling
2 Months Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
2 Months Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
2 Months Ago
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2 Months Ago
Fix PartialMobileStaticGrid NRE on startup
2 Months Ago
Fixed store skin tile header text wrapping issue
2 Months Ago
Merge from main
2 Months Ago
Fixed browser not selecting a tab by default (regression from 144689)
2 Months Ago
merge from store_dashboard/menu_loading_changes
2 Months Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
2 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
2 Months Ago
Merge from bushfix
2 Months Ago
Merge from boxes_dlc
2 Months Ago
Merge from signalcomputercollider
2 Months Ago
Merge from mobile_grid_fixes
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Compile fix
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
2 Months Ago
Force the player model to play the deploy animation when switching between entities that use planners
2 Months Ago
Restore the models I deleted from main that are still used in that branch
2 Months Ago
Added BBQ
2 Months Ago
Updated held positions for all guitars + bass
2 Months Ago
merge from main
2 Months Ago
Removed animator from sks
2 Months Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
2 Months Ago
Terrain mesh collision cells wip
2 Months Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
2 Months Ago
Merge from tunnet_netgroup_fix
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
Added two console commands ClearContainer and ClearContainer_radius
2 Months Ago
Merge from main
2 Months Ago
Automatically generate help text for convars with args that don't have help text in the attribute
2 Months Ago
Fixed disable world prefabs pref not disabling for all paths
2 Months Ago
merge from deepsea_fixes