198,640 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
2 Months Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
2 Months Ago
Clean: fix formatting
2 Months Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
2 Months Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
2 Months Ago
Some improvements and fixes, more fluid
2 Months Ago
Reapply IMaterial (Lua) changes that were undone yesterday
2 Months Ago
Pressing shift to snap wires disables the io ports highlight
2 Months Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
2 Months Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
2 Months Ago
Fallback to last snap position when losing surface while snapping
2 Months Ago
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits Incapacitate slow effect now works on these animals.
2 Months Ago
main -> hackweek_drawbridge
2 Months Ago
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2 Months Ago
First pass of wire snapping
2 Months Ago
Merge: from main
2 Months Ago
2 Months Ago
Fix console spam about sprite orientation when the material is missing
2 Months Ago
Reapply changes recently undone Reapply a single change from the bad commit that SHOULDN'T cause issues
2 Months Ago
It must be this commit then that causes linux issues
2 Months Ago
Revert more changes from april 21st
2 Months Ago
Revert changes from april 21st that potentially causes linux issues
2 Months Ago
More detailed colliders for small rock formations
2 Months Ago
Let's try undoing this change to do with shader system
2 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
2 Months Ago
fixed blocker by train car in mil tunnels slope
2 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
2 Months Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
2 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
2 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
2 Months Ago
merge from main
2 Months Ago
ziggurat S2P
2 Months Ago
LOD distance review on bamboo scaffoldings
2 Months Ago
merge from main
2 Months Ago
Iterative improvements.
2 Months Ago
Restore climate values - clear was to 100%, my farm needs water
2 Months Ago
merge from main
2 Months Ago
merge from vendingmachine_onlyoneuser
2 Months Ago
merge from boomerang_createworldmodel_nre
2 Months Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
2 Months Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
2 Months Ago
Scale all damage types rather than bothering with an index
2 Months Ago
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2 Months Ago
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2 Months Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
2 Months Ago
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2 Months Ago
merge from 120739
2 Months Ago
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2 Months Ago
cherrypicking 120722 120723 120725 120736
2 Months Ago
merge from main