141,144 Commits over 4,352 Days - 1.35cph!

60 Days Ago
Compile fix
60 Days Ago
Make front turret 4x less accurate (by AI) than the rear
60 Days Ago
Properly cancel reload animation if you get off a turret
60 Days Ago
Fix clamping issues
60 Days Ago
Merge from naval_update
60 Days Ago
Merge from naval_missions
60 Days Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
60 Days Ago
Remove turret from Invoke Handler
60 Days Ago
Merge from naval_update
60 Days Ago
Merge from main
60 Days Ago
merge from artist_pack_dlc
60 Days Ago
Set rear turret pitch clamp 30 -> 10
60 Days Ago
Ensure front turret min walk distance is set to -2
60 Days Ago
mountable_bypass_extended -> main
60 Days Ago
Merge from main
60 Days Ago
Squash compiler warnings on server profiler test
60 Days Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
60 Days Ago
Rollout position per frame bypass to cannons and tugboats
60 Days Ago
Fix edge length calculation, alignment actually fixed
60 Days Ago
Merge from naval_update
60 Days Ago
Merge from main
60 Days Ago
merge from main
60 Days Ago
Merge from space_station_skin_fixes_jan26
60 Days Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
60 Days Ago
merge from revert_roof_stability_fix -> main
60 Days Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
60 Days Ago
More progress
2 Months Ago
Fix Party Balloons breaking when deploy&editing boats
2 Months Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
2 Months Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
2 Months Ago
ghostship loot pass
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Update frame IO subent source items
2 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
2 Months Ago
More work
2 Months Ago
Syncvar fix for shutterframes
2 Months Ago
Make GetActiveItem() work on both client and server
2 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
2 Months Ago
added updated paintball icon
2 Months Ago
Reduced timer for LOS easel checks, added max distance
2 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
2 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
2 Months Ago
edited boogie board anims and set up correctly
2 Months Ago
set up rubber ring anims correctly
2 Months Ago
More stuff
2 Months Ago
Codegen
2 Months Ago
Update manifest (mortar related stuff only)
2 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
2 Months Ago
Initial work
2 Months Ago
polishing the ghost ship ambience creaks audio files