143,536 Commits over 4,383 Days - 1.36cph!

59 Days Ago
exported refreshed salvaged axe rig/anims
59 Days Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
59 Days Ago
rebase on main
59 Days Ago
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59 Days Ago
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59 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
59 Days Ago
Fix scientist weapons floating at world origin on server
59 Days Ago
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59 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
59 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
59 Days Ago
merge from boxes_dlc
59 Days Ago
Fixed paint mask normal map settings
59 Days Ago
Gesture anim updates
59 Days Ago
cannon anim update and IK adjustments
59 Days Ago
merge from main
59 Days Ago
Merge from island_cliff_water_fix
59 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
59 Days Ago
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59 Days Ago
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60 Days Ago
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60 Days Ago
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60 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
60 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
60 Days Ago
Atmosphere & triggers.
60 Days Ago
Final lighting sans atmos volume & culler.
60 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
60 Days Ago
These static candles shouldn't be shadowcasting like that.
2 Months Ago
Lighting prefab.
2 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
2 Months Ago
Lighthouse lighting prefab V2 (not applied)
2 Months Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
2 Months Ago
merge from deepsea_fixes
2 Months Ago
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2 Months Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
2 Months Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
2 Months Ago
Apartment complex b progress
2 Months Ago
mesh.Begin throws errors with invalid primitive counts Fixed a crash with func_button and Sandbox drive system Lets try making r_radiosity default to 4 again Add some sanity checks to map loading
2 Months Ago
Update: shifting job dependency downstream Tests: none, trivial change
2 Months Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
2 Months Ago
no more LINQ, added TimeWarnings
2 Months Ago
Baseline, added RidableHorse2 prefab and skeleton
2 Months Ago
Buildfix: type missmatch Tests: editor compiles
2 Months Ago
updating component box performance pass
2 Months Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
2 Months Ago
Update: add ScatterValueToJob utility job Tests: none
2 Months Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
2 Months Ago
server_browser_phrase_fix -> main
2 Months Ago
Remove unused phrases