249,597 Commits over 3,959 Days - 2.63cph!

60 Days Ago
Actually it needs to be public
60 Days Ago
Make ControlledProperties protected again
60 Days Ago
a
60 Days Ago
Unity 2022 Tweak DrivenRectTransformTracker usage to try and fix prefabs having changes as soon as you open them
60 Days Ago
Added 2 new spawnflags to env_player_surface_trigger Do not IsValid the ident in hook.Add/Remove The check was added solely to print an error for invalid types, but NULL entity is still an entity
60 Days Ago
Player healthbar is rounded Align icons on PlayerInfo Monkey hand Clean up Main Menu scene and remove wood bullet
60 Days Ago
Emojified the game
60 Days Ago
Fix item room floor tiles Independent bullet wiggle Fix UI issues Add 3rd player and weapon
60 Days Ago
Fix bandage size Update Key Lock Smooth damage numbers Remove font smoothing, Vitals invincible fix Fix U Shape Room Tiles Remove most of the old Textures Remove most the sprites + add player hurt sprite Replaced the smoke particle and removed the old sprite/textures 2nd player and 2nd weapon sprite Replaced pixel font with high res font
60 Days Ago
Falling mask
60 Days Ago
sound tweaks
60 Days Ago
▅▄▄▄▍▋ █▌▇▍ ▇▍▍▇▌▉▍ ▋▌▆▌
60 Days Ago
Page title in documentation Use wide thumb in a couple of places
60 Days Ago
tried to avoid overlapping lava exploder lava lava sfx
60 Days Ago
Fix mistake in ParticleModelRenderer upgrader
60 Days Ago
Fixed 32bit builds crashing when creating decals on certain models
60 Days Ago
Update loading image Fix minimap with new tile scale Update bullet sprites
60 Days Ago
brake skid sound, coasting sound tweaks, flow map changes
60 Days Ago
AcceptConnection and Kick Support (#1698) * Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason ) * Added the kick command (can only be used by the host.)
60 Days Ago
█▄▅▊▌▊▆ ▇█▇▅█▅▊ ▍▆▍ ▇▊▉▌▇
60 Days Ago
Player Sprites Updated Tileset Update Money Pickups More tileset updates Coin pickups have different size with their associated value Update Key/Bandage Sprites Updated Box + Chest sprites Updated enemy sprites Fix enemy sprite issues Upscale tileset
60 Days Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent
60 Days Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
60 Days Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
60 Days Ago
ci adjustment
60 Days Ago
Name plates
60 Days Ago
Merge: from profiling_improvements - This brings ServerProfiler over, our own tool to generate server profiling snapshots - To activate, start your server with "-enableProfiler", to take a snapshot use admin server command profile.perfsnapshot (files in <root>/server/<ident>/profiler/) Tests: Exported multiple snapshots from Editor running Craggy, Release server running 6k Procgen world and a couple from Debug server.
60 Days Ago
No ammo state for Crosshair
60 Days Ago
Send player info when first seeing, add EchoPlayerPositions option
60 Days Ago
Remote player clothing
60 Days Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
60 Days Ago
Fuck off
60 Days Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
60 Days Ago
Prebuilding menu project halves startup time
60 Days Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
60 Days Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
60 Days Ago
Load fonts in parallel Open the game window in SourceEnginePreInit instead so there's not that awkward 1-2 second of nothing
2 Months Ago
Use Overlay for viewmodels
2 Months Ago
Broadcast player states
2 Months Ago
Show remote players
2 Months Ago
animated bounce on frenzy letters, flow map work, new menu music, adjust camera sensitivity, rolling sound tweaks
2 Months Ago
Fixed game status display flicking the time up repetitively
2 Months Ago
Fixed size inconsistency between round team display
2 Months Ago
Fixed bomb icon showing up for everyone when it shouldnt
2 Months Ago
Make the Generating Map UI look nicer
2 Months Ago
I'm turning off AO for now
2 Months Ago
Use pixel font for damage numbers Rename minimal.scene -> game.scene Basic MainMenu with FrontPage More front page work Started Lobby Menu Move GameResources into Roomlite category Added CharacterResource Proper Lobby Menu Basis Lobby Menu shows current character stats and allows you to change characters Fix minor issue Game now starts when everyone is ready in the lobby Hooked up the Main Menu play buttons Update StartupScene Associate Icon with WeaponResource, displayed in Lobby menu Add StartingSpeed to CharacterResource Add BulletCount to WeaponResource Player starts with Character's starting weapon Added Shotgun Weapon Added shotgun sprite and some other stuff Start with random character if testing in game scene without starting from lobby menu
2 Months Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
2 Months Ago
Fix particles no using model Photomode Fixed sound in scene
2 Months Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change