249,606 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Fixed game status display flicking the time up repetitively
2 Months Ago
Fixed size inconsistency between round team display
2 Months Ago
Fixed bomb icon showing up for everyone when it shouldnt
2 Months Ago
Make the Generating Map UI look nicer
2 Months Ago
I'm turning off AO for now
2 Months Ago
Use pixel font for damage numbers Rename minimal.scene -> game.scene Basic MainMenu with FrontPage More front page work Started Lobby Menu Move GameResources into Roomlite category Added CharacterResource Proper Lobby Menu Basis Lobby Menu shows current character stats and allows you to change characters Fix minor issue Game now starts when everyone is ready in the lobby Hooked up the Main Menu play buttons Update StartupScene Associate Icon with WeaponResource, displayed in Lobby menu Add StartingSpeed to CharacterResource Add BulletCount to WeaponResource Player starts with Character's starting weapon Added Shotgun Weapon Added shotgun sprite and some other stuff Start with random character if testing in game scene without starting from lobby menu
2 Months Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
2 Months Ago
Fix particles no using model Photomode Fixed sound in scene
2 Months Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
2 Months Ago
Basic end game showdown
2 Months Ago
Hackweek/documents (#17) * Adds documentation section
2 Months Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
2 Months Ago
Fix links Move api changes to this
2 Months Ago
Edit link
2 Months Ago
Dev header, move api
2 Months Ago
Document entity Syncing KeyVaultService Add Document section, sidebar Keep that order Fix newlines, attachments Fix code styles Parse videos Expander styles Fix internal links Don't show deleted
2 Months Ago
Keep track of which players are in each cell
2 Months Ago
Player clothing Send player state updates to server
2 Months Ago
Initial commit Add juicebox-api library
2 Months Ago
Restored hibox, protection, mounting logic and corpse
2 Months Ago
Post timings
2 Months Ago
More refined screen shake
2 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
2 Months Ago
wip: Kill sync var tick on object death
2 Months Ago
Clean debug text
2 Months Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
2 Months Ago
Code cleanup Collision damage tweaks
2 Months Ago
Receive player name / clothing on join
2 Months Ago
Perform type checks on initial sync var generation pass
2 Months Ago
wip: Added bidirectional client -> server / server -> client var sync. Syncvars can be declared as chaving client authority
2 Months Ago
Update: Add chat feedback when perf snapshot is being taken It'll warn users if they're in the middle of something important Tests: exported in editor with no delay and default standalone delay
2 Months Ago
Switch to built-in player controller
2 Months Ago
Fix vertex memory allocation for capsule and spheres in PhysiscsShape::Triangulation
2 Months Ago
BaseRagdoll compile fix
2 Months Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
2 Months Ago
wip: working server -> client syncing
2 Months Ago
wip: Took me a day to realise there were seperate writer methods for client and server
2 Months Ago
Replaced the metal bonk effect for something more appropriate
2 Months Ago
Clean: remove unnecessary params in ProfilerExporter Tests: none, trivial change
2 Months Ago
Update: Add commandline argument support to explicitly turn on profiler instrumentation - Added log to explicitly confirm if it's enabled or disabled Tests: ran in editor and server standalone with and without it being enabled
2 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
2 Months Ago
Bugfix: avoid a rare case of dealocating main thread's Allocs storage - Code is written with the assumption that it's always there, but if 1 frame didn't record any allocs, it would nuke the storage, tripping up the profiler. Discovered when doing additional testing in standalone (somehow editor was unaffected) Tests: did 6 snapshots of standalone server with 6k map - no crashes
2 Months Ago
properly disposing native structures in-editor when stopping play in editor
2 Months Ago
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2 Months Ago
Track birds scared Update .gitignore Update player particles
2 Months Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
2 Months Ago
merge from native_mesh_simplification
2 Months Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
2 Months Ago
Add missing await in Navigation test
2 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees