249,518 Commits over 3,959 Days - 2.63cph!

60 Days Ago
Remote player clothing
60 Days Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
60 Days Ago
Fuck off
60 Days Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
60 Days Ago
Prebuilding menu project halves startup time
60 Days Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
60 Days Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
60 Days Ago
Load fonts in parallel Open the game window in SourceEnginePreInit instead so there's not that awkward 1-2 second of nothing
60 Days Ago
Use Overlay for viewmodels
60 Days Ago
Broadcast player states
60 Days Ago
Show remote players
60 Days Ago
animated bounce on frenzy letters, flow map work, new menu music, adjust camera sensitivity, rolling sound tweaks
60 Days Ago
Fixed game status display flicking the time up repetitively
60 Days Ago
Fixed size inconsistency between round team display
60 Days Ago
Fixed bomb icon showing up for everyone when it shouldnt
60 Days Ago
Make the Generating Map UI look nicer
60 Days Ago
I'm turning off AO for now
60 Days Ago
Use pixel font for damage numbers Rename minimal.scene -> game.scene Basic MainMenu with FrontPage More front page work Started Lobby Menu Move GameResources into Roomlite category Added CharacterResource Proper Lobby Menu Basis Lobby Menu shows current character stats and allows you to change characters Fix minor issue Game now starts when everyone is ready in the lobby Hooked up the Main Menu play buttons Update StartupScene Associate Icon with WeaponResource, displayed in Lobby menu Add StartingSpeed to CharacterResource Add BulletCount to WeaponResource Player starts with Character's starting weapon Added Shotgun Weapon Added shotgun sprite and some other stuff Start with random character if testing in game scene without starting from lobby menu
60 Days Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
60 Days Ago
Fix particles no using model Photomode Fixed sound in scene
60 Days Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
60 Days Ago
Basic end game showdown
60 Days Ago
Hackweek/documents (#17) * Adds documentation section
60 Days Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
60 Days Ago
Fix links Move api changes to this
60 Days Ago
Edit link
60 Days Ago
Dev header, move api
60 Days Ago
Document entity Syncing KeyVaultService Add Document section, sidebar Keep that order Fix newlines, attachments Fix code styles Parse videos Expander styles Fix internal links Don't show deleted
60 Days Ago
Keep track of which players are in each cell
60 Days Ago
Player clothing Send player state updates to server
60 Days Ago
Initial commit Add juicebox-api library
60 Days Ago
Restored hibox, protection, mounting logic and corpse
60 Days Ago
Post timings
60 Days Ago
More refined screen shake
60 Days Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
60 Days Ago
wip: Kill sync var tick on object death
60 Days Ago
Clean debug text
60 Days Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
60 Days Ago
Code cleanup Collision damage tweaks
60 Days Ago
Receive player name / clothing on join
60 Days Ago
Perform type checks on initial sync var generation pass
60 Days Ago
wip: Added bidirectional client -> server / server -> client var sync. Syncvars can be declared as chaving client authority
60 Days Ago
Update: Add chat feedback when perf snapshot is being taken It'll warn users if they're in the middle of something important Tests: exported in editor with no delay and default standalone delay
60 Days Ago
Switch to built-in player controller
60 Days Ago
Fix vertex memory allocation for capsule and spheres in PhysiscsShape::Triangulation
60 Days Ago
BaseRagdoll compile fix
60 Days Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
60 Days Ago
wip: working server -> client syncing
60 Days Ago
wip: Took me a day to realise there were seperate writer methods for client and server
60 Days Ago
Replaced the metal bonk effect for something more appropriate