198,696 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
3 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
3 Months Ago
Double boomerang throwing range
3 Months Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
3 Months Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
3 Months Ago
log_fixes -> main
3 Months Ago
Various polish & fixes.
3 Months Ago
merge from broadphase_abp
3 Months Ago
Remove HideUntilMobile logs
3 Months Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
3 Months Ago
zigg water surface collider was not set as 'convex' - S2P
3 Months Ago
merge from oldhorse_purge
3 Months Ago
Fixed NRE when killing horses
3 Months Ago
merge from cavebucket_tincanalarm_fix
3 Months Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
3 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
3 Months Ago
Dart damage tweaks. Lowered radiation dart effect strength.
3 Months Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
3 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
3 Months Ago
merge from xorswitch_restart_fix
3 Months Ago
Dart and blowpipe LOD and outline fixes
3 Months Ago
merge from Easter_event_2025
3 Months Ago
Fixed incorrect surface types on condenser tanks - S2P required
3 Months Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
3 Months Ago
Delete bone dart folder
3 Months Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
3 Months Ago
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3 Months Ago
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3 Months Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
3 Months Ago
Compile fix Test list
3 Months Ago
merge from xorswitch_restart_fix
3 Months Ago
Snap to zero paste option implementation
3 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
3 Months Ago
Merge from main
3 Months Ago
jungle_update -> boomerang
3 Months Ago
BasePlayer and RPC factory compile fixes
3 Months Ago
Fixed XOR Switch briefly sending power after a server restart
3 Months Ago
Cherry pick from foliage_wind_phase 118815
3 Months Ago
Reduced velocity of all darts
3 Months Ago
Update the DLSS dll files to only load on Windows. Also, made sure to disable the option in the graphics menu for other operating systems
3 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
3 Months Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
3 Months Ago
Switched piper nigrum pieces to Tree Layer
3 Months Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
3 Months Ago
remvoved dead frames from tail end of crossbow viewmodel
3 Months Ago
GUI toggle for using blue vertex channel as wind phase offset
3 Months Ago
Boomerang Media -4k Textures -Material -Model
3 Months Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
3 Months Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
3 Months Ago
made the bamboo ladders trigger volumes wider by .125