250,306 Commits over 3,959 Days - 2.63cph!

3 Months Ago
TongueTarget PullingMode and OnTongueHit action Can tongue certain objects towards you. Player can carry objects Fix punchable scaling when grabbed Neutral Jump from a slide will cancel forward momentum
3 Months Ago
- Dont force wheel update code. Abstract -> Virtual - Base Siege Weapon now implements VehicleChassisVisuals Client Wheel User - Siege Weapon Wheels are stored on the shared class now - Swapped all siege weapons over to Bills new system (apart from BatteringRam) - BaseSiegeWeapon handles most of the movement logic
3 Months Ago
fix issue with tutorial welcome screen not showing, wip welcome screen styling
3 Months Ago
stage 1c - tongue test
3 Months Ago
Gib Unicycle
3 Months Ago
Better ragdoll
3 Months Ago
Composite AO to pipeline rather than blitting, cleanup
3 Months Ago
Update decals_subrect.txt Updated from HL2, to contain 2 new Portal decals You can gravity gun portal energy balls successfully Fixed studiomdl crashing with remapping sequences Remove unused properties on SWEP internals Change how SWEPs store ViewModel/WorldModel/PrintName To get rid of 80 character limit for all 3 fields Remove another unused field from SWEPs Network gravity scale for players, for prediction Reduce network bits for player's drivingmode/player class No server has 2^32 unique classes Network m_bSprintEnabled for prediction (Player:SprintDisable) Fixed insane network load of ManipulateBone* functions Optimize some more player networking m_OverrideSubMaterials array m_iTeam reduced bits (from 32)
3 Months Ago
delete missing prefabs from tutorial map
3 Months Ago
Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders
3 Months Ago
Add vpk
3 Months Ago
Remove aoproxies ambient occlusion, it never looked too right and it's stupid to have artists authoring them manually, almost no one did I still think SDF AO works better than SSAO in most cases, but they should live as a renderhook and artists don't need to touch anything, the way it is now is very hard to maintain, it could be 10x simpler Remove sdf.hlsl (until we meet again 🫡 )
3 Months Ago
Add Motion.hlsl for motion vectors Add generic TAA filter to Motion.hlsl
3 Months Ago
Tongue Improvements, much more responsive while still being physics based
3 Months Ago
Hammer GameObject Scene (You'll need to compile)
3 Months Ago
Commiting prototype instanced rendering that piggybacks off normal CPU batching system - hooks into normal batching system - uses normal occlusion culling system - instead of adding meshes to CPU batching, pushes meshes into arrays to be instanced rendered - uses Graphics.RenderMeshInstanced() which is slower due to copying to GPU every frame - currently same rendering speed as CPU based system, however can be optimized with multidraw & command buffers - convar `batching_instanced_mode` switches between CPU rendering and instanced rendering (to compare)
3 Months Ago
Shadergraph: Get rid of DynamicComboRule( Allow0( D_COMPRESSED_NORMALS_AND_TANGENTS ) )
3 Months Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
3 Months Ago
leandisplay color
3 Months Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
3 Months Ago
adjust leandisplay colors
3 Months Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
3 Months Ago
viewmodel - ammo state/ choosing correct reload states
3 Months Ago
more towing strength adjustment
3 Months Ago
Close CollectionList popup after toggling a collection for now
3 Months Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
3 Months Ago
fix issue with xp bar on solo page, add main menu option to finish menu
3 Months Ago
applying horse motion through rigidbody to give more information for joint resolution, also adjusted towing anchor down
3 Months Ago
restyle ingame frenzy letters
3 Months Ago
Cleanup Use GameObject name explicitly in description instead of setting DMX name
3 Months Ago
Move the shield to the back while reloading a projectile weapon
3 Months Ago
Can't use the ram without starting the engine
3 Months Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
3 Months Ago
viewmodel renderer setup
3 Months Ago
WIP rework node querying
3 Months Ago
Deflated nomad suit viewmodel gloves now the hands can be hidden, fixes clipping issues on gestures
3 Months Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
3 Months Ago
Better catapult colliders, added lootpanel prefab
3 Months Ago
Added worldmodel prefab and icon
3 Months Ago
merge from fix_quarry_animator_lod -> main
3 Months Ago
added 3p shield impact melee and impact ranged anims to player animation.controller
3 Months Ago
more hud adjustments
3 Months Ago
Added a "Save pose as..." button to the Pose Tool to avoid haing to copy+paste an existing pose and overwrite it Added Undo support when using the load selection from file button
3 Months Ago
New generic file context menu (for any non-asset type - .cs, .scss, .razor, etc.) Implement OnContextMenu in FolderNode Navigate to code files using selected code editor should prefer an active / open solution Hide obj/ folder in code directories Add support for drag-dropping assets / folders / etc. Top of asset locations list shows favorites again
3 Months Ago
Fix mining quarry and pumpjack only showing their animation up to 100m away
3 Months Ago
halved twoing joint break strength
3 Months Ago
Basic implementation of tongue swinging
3 Months Ago
Revert "ModelRenderer don't default to box if Model is null" This reverts commit 507bf43671ecc159012fc46ffe726dcf1128bdd9. This works better, needs a cleanup that also removes [MakeDirty] crap
3 Months Ago
fix alignment of lean display and other hud adjustments
3 Months Ago
merge from main