250,305 Commits over 3,959 Days - 2.63cph!
Show a colour in the Preset select editor
Player movement is based on camera forward instead of EyeAngles
Update sbproj with DedicatedServerStartupScene
Added TowConfig to ballista
Prevent mounting and dismount any mounted player when towed
Add Dedicated Server page to Project Config with its own option for a Startup Scene. When loading a game, if we're headless, use that if its set instead of the usual one.
Add "new" cloud asset refs to ServerPackages table when hosting a game from editor
Adding cloud assets will now work in clients without having to publish/upload your project (Facepunch/sbox-issues#6598)
siege weapons override vehicle handbrakes when being towed
- fixed towed entities not getting their tow attach/detach callbacks
Merge from teleportpos_improvements
Reset local connection state to Unconnected when closing network system - some debug log for other machine
fixed negative scale on dracula cape worldmodel collider
Add a confirmation prompt when overwriting a pose
teleportpos now has more consistent behaviour:
teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
client-only compile fixes
Include file in delete asset dialog for single asset selection
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
Protect against processing the same physics intersection event multiple times
Leaderboard backup, run #
14885
Map Updates - Boxes and Barrels
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
Ensure positive zero when doing ValueToString on float controls
prevent index out of range exception
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
Slight renaming of button labels on PoseTools
Toggle Time action
Camera ignore swingable
Tongue ui
Test level
Add transform widget back to prefab object inspector
AddHookAfterTranslucent > AddHookAfterDepthPrepass
Don't remove sensor contacts when changing body type, fixes triggers entering without leaving when toggling motion type while inside a trigger
Exit tongue state when target is disabled
Undo changes to m_OverrideSubMaterials
Added CameraPull to TongueTarget
TongueTarget PullingMode and OnTongueHit action
Can tongue certain objects towards you. Player can carry objects
Fix punchable scaling when grabbed
Neutral Jump from a slide will cancel forward momentum