252,598 Commits over 3,990 Days - 2.64cph!

6 Months Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
6 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
6 Months Ago
Moved menu video archive folder to editor assets directory
6 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
6 Months Ago
Simplify blend to just work between two closest points, works a lot better
6 Months Ago
Fixed missing capitalisation on item name
6 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
pickaxe, gem tweak crayon bounty sfx war medal, relics can cost HP
6 Months Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
6 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
6 Months Ago
Add texture size to palette
6 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
6 Months Ago
Citizen: fixed accidental FBM embedding of Citizen textures in an exported mocap take file, which was causing ModelDoc to extract the folder every time it compiled the VMDL
6 Months Ago
Citizen/animgraph: added experimental dota-style turn poses. Disabled for now because the parameter is not working correctly in-game and I don't have any way of troubleshooting it
6 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
6 Months Ago
Oil stub
6 Months Ago
Fixed Arrow Keys Inputs not having correct name. Fix Default Inputs like "Forward", "Backward", ect not being override-able (was prioritizing internal defaults over Project Settings)
6 Months Ago
merge from main
6 Months Ago
Phrases
6 Months Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
6 Months Ago
compile fix
6 Months Ago
merge from buildingerrors_improvements
6 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
6 Months Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
6 Months Ago
Manifest
6 Months Ago
Merge from elevator_parenting
6 Months Ago
Protobuf
6 Months Ago
Reinstate lootpanel.cooking to the LootPanels scene
6 Months Ago
Merge from main
6 Months Ago
Merge from workcart_decal_fix
6 Months Ago
Merge from planter_fix
6 Months Ago
Manifest + codegen
6 Months Ago
Wrap the detail texture across the world, not across the chunk https://files.facepunch.com/layla/1b1511b1/sbox-dev_LfA429ld3K.png
6 Months Ago
Merge from tutorial_button_resize
6 Months Ago
Merge from main
6 Months Ago
Merge from cui_pr_63
6 Months Ago
Clean up Mob Gibs, add support to Drone mob
6 Months Ago
Added [KeyProperty] Name to Palette entries
6 Months Ago
World gen can spawn objects Add BiomeSampler to scene Let's have the voxel world at z=0
6 Months Ago
Added contact damage to Drone. Spawners can now choose from multiple mobs to spawn
6 Months Ago
Merge from main -> full_server_demo_client_reader
6 Months Ago
Added Item Drops to Mob
6 Months Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
6 Months Ago
Fix Respawn button broadcasting for everyone
6 Months Ago
Make default temperature for a Biome asset be 0.5 instead of 0
6 Months Ago
Improved hotspot node y choices on wood piles
6 Months Ago
Reset block types in the example Biome asset files
6 Months Ago
Added simple Biome system. Completely inactive right now - but can add a BiomeSampler component and add which Biome asset types you want in the generation. Can easily get which Biome you're in from X, Z voxel coordinates. The sampling code is basic right now, determines biome based on a temperature noise map and each Biome asset determines their temperature. Right now Biome assets can only determine the block types that are used in generation.