252,602 Commits over 3,990 Days - 2.64cph!

6 Months Ago
Make default temperature for a Biome asset be 0.5 instead of 0
6 Months Ago
Improved hotspot node y choices on wood piles
6 Months Ago
Reset block types in the example Biome asset files
6 Months Ago
Added simple Biome system. Completely inactive right now - but can add a BiomeSampler component and add which Biome asset types you want in the generation. Can easily get which Biome you're in from X, Z voxel coordinates. The sampling code is basic right now, determines biome based on a temperature noise map and each Biome asset determines their temperature. Right now Biome assets can only determine the block types that are used in generation.
6 Months Ago
Added death and basic "spectating" hud telling you when you can respawn
6 Months Ago
dmg number style changes
6 Months Ago
Pouch/Satchel rig/burst cloth setup
6 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
6 Months Ago
switched to cubemap fog
6 Months Ago
merge from main -> monument_scenes
6 Months Ago
added ambient_ash fx
6 Months Ago
merge from fix_cached_browser_query_parallel -> main
6 Months Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
6 Months Ago
Make mob gibs a bit more satisfying
6 Months Ago
Fix voxel particle material detection
6 Months Ago
Much cleaner behaviour on outside points
6 Months Ago
Cheer up the spider :)
6 Months Ago
bring the color ramp down
6 Months Ago
Velocity
6 Months Ago
Move Camera into it's own prefab. Smooth Camera Z
6 Months Ago
Noclip "o"
6 Months Ago
Add VoxelModel.GetVoxel
6 Months Ago
Use a spawner for the spider boss WIP World gen parameters Update libstates
6 Months Ago
add rolling fog & metal impact vfx
6 Months Ago
remove temporary mesh assets
6 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
6 Months Ago
Muzzle flash on projectile weapons
6 Months Ago
more foliage
6 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
6 Months Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
6 Months Ago
Bone retarget on belt pelt bones
6 Months Ago
update resource prefabs
6 Months Ago
Remove scale from vox models and quick nasty phys
6 Months Ago
Change these noise comments to 0 to 1
6 Months Ago
Refactor ProjectileWeapon so we can chuck out non-projectiles (like glowsticks later)
6 Months Ago
import scale on this tree needs to be inches
6 Months Ago
Swapped woodpile over to wood effects
6 Months Ago
Rotate vox files
6 Months Ago
merge from fix_steamworks_gcs -> main
6 Months Ago
Fixed bob being fucked at incredibly high framerates
6 Months Ago
Use bayer directions rather than blue noise for screenspace shadows Use QuadRead to blur value acrosss waves, proper ordering for parameters of ScreenSpace::Trace https://files.facepunch.com/sam/1b1411b1/8ljWk6LsYF.png [Pick] Compile shaders with Vulkan 1.2 ( wave intrinsics support ) Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics
6 Months Ago
Replace with new rocks
6 Months Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
6 Months Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
6 Months Ago
Remove debug log spam
6 Months Ago
Rollers deal Contact Damage. Fixed player health not depleting.
6 Months Ago
merge from wallpaper
6 Months Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
6 Months Ago
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6 Months Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode