252,588 Commits over 3,990 Days - 2.64cph!

6 Months Ago
Fix possible NRE in drone chase graph Starting on block health
6 Months Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
6 Months Ago
Get rid of hardcoded gradient
6 Months Ago
Update the page prefabs with branding, logo and layout masks enabled
6 Months Ago
NetworkSpawn persistence-created prefabs
6 Months Ago
unpacked prefabs for divesite
6 Months Ago
corrected robot_shell_a colors + scale
6 Months Ago
Add [JsonIgnore, Hide] to BlockToIndex
6 Months Ago
menu ui prefab
6 Months Ago
Small tweaks to subway texture grime, added wainscotting (still WIP)
6 Months Ago
Remove AllowedTools in favor of a GatherSourceKind (MaterialKind) on the Block defintion. Remove MinimumEffectiveness from the defintion too as it'll be unused in Zik's damage system
6 Months Ago
Added green wallpaper placeholder icon Folder cleanup
6 Months Ago
Added Mining Laser Item/Prefab and TraceWeapon (Doesn't do anything yet)
6 Months Ago
World Update 2 -> Legacy Wood Pile Improvements
6 Months Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
6 Months Ago
bothy update Merge branch 'main' of sbox-hc2
6 Months Ago
added watertank
6 Months Ago
updated cobblestone wall
6 Months Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
6 Months Ago
Player death effect now spawns particles in bounds instead of from one spot
6 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
6 Months Ago
Spear uses ammo
6 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
6 Months Ago
Updated Rust+ pairing error messages toast with the new syntax
6 Months Ago
merge from main
6 Months Ago
Fix VoxelParticles errors
6 Months Ago
Water slows player down
6 Months Ago
merge from main
6 Months Ago
merge from buildingerrors_improvements
6 Months Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
6 Months Ago
Fix WorldItems falling through the world (my bad)
6 Months Ago
Recompile vertex_color shader, fixes some fog issues we were having https://files.facepunch.com/tony/1b1511b1/sbox-dev_kRzQ31t3HW.jpg
6 Months Ago
Remove my leftover debug logs Added Durability Consumption on Weapon Use. Melee weapons only consume durability on hit
6 Months Ago
update signal_pylon colors
6 Months Ago
Set the current save id and name when loading it
6 Months Ago
added signal_pylon asset
6 Months Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
6 Months Ago
Actually get the world ref in worldspage
6 Months Ago
Play lower-pitched damage sound on gib destroy
6 Months Ago
more seaweed placement. plane lods
6 Months Ago
Fix loading voxels from a save
6 Months Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
6 Months Ago
Add text-overflow: elipsis to crafting entries Put ammo items in their own category
6 Months Ago
WIP saving world from pause menu
6 Months Ago
Added Projectile Weapon Ammo. Added CraftingYield to ItemAsset (So one metal piece can yield 4 ammo)
6 Months Ago
wip PlayerModifier limits per source type (tea/dart) and combined totals
6 Months Ago
Added Block types. Update to use Block references. Added Palette.GetBlockIndex( Block ). Blocks can define tags, a name, max health and breakable settings / damage scales - @Metapyziks will implement health / block damage with this stuff
6 Months Ago
Add some logging.
6 Months Ago
Hook in process of loading in your selected world
6 Months Ago
Save world gen seed etc, nicer RLE for chunks LoadWorldState, untested