130,325 Commits over 4,201 Days - 1.29cph!

8 Months Ago
jungle ruins scene HLOD setup and bakes
8 Months Ago
enabled read write on ruins kit for batching
8 Months Ago
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8 Months Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
8 Months Ago
exported updated tiger drag animation
8 Months Ago
Improve cell placement count gathering performance by using bitmasks instead of collections
8 Months Ago
Adjust the ladder trigger setup on the tree
8 Months Ago
Align to terrain when possible
8 Months Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
8 Months Ago
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8 Months Ago
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8 Months Ago
Reapply LookAtHealth changes
8 Months Ago
Merge from parent
8 Months Ago
Merge from main
8 Months Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
8 Months Ago
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8 Months Ago
Removed old chicken assets (20 files, about 30mb)
8 Months Ago
Adjust alignment a little to match the railroad planter
8 Months Ago
Retake triangle planter icon, fixed alignment
8 Months Ago
Fixed warning spam when cooking food in the cursed cauldron
8 Months Ago
Fixed meat losing it's stack size when it spoils
8 Months Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
8 Months Ago
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8 Months Ago
Merge from crocodile
8 Months Ago
Port croc corpse carry ragdoll stability fixes to tiger
8 Months Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
8 Months Ago
Fix player corpse bouncing a lot when carried by the crocodile
8 Months Ago
Fix croc sliding during zigzag bite
8 Months Ago
merge from large_planter_deployables_fix
8 Months Ago
merge from graphics_ui_doubledigit
8 Months Ago
merge from hbhf_optims
8 Months Ago
merge from lodbias_min_clamp_increase
8 Months Ago
merge from trophy_nre
8 Months Ago
Weapon rack parachute NRE fix
8 Months Ago
Clamped minimum lodbias to 0.5
8 Months Ago
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8 Months Ago
Check if player model exists before trying to assign skin variables
8 Months Ago
merge from trophy_nre
8 Months Ago
Fix small trophy player heads not appearing on first time player enters network range
8 Months Ago
Jungle plants progress
8 Months Ago
merge from trophy_nre
8 Months Ago
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8 Months Ago
merge from puzzle_reset_underground_fix
8 Months Ago
progress on baking normal map/smoothness
8 Months Ago
Added refresh_foliage console command
8 Months Ago
Pixelate censor fixes
8 Months Ago
Made cmd not send empty messages that kick people And hide it (it still works, but just hidden) func_lod DisappearMinDist & DisappearMaxDist KVs Added weapon class name & ent index to "Weapon spawning in solid" Minor FGD adjustments More descriptions, default values, etc. Added func_rotating.GetSpeed/SnapToStartPos Added func_dustmotes.AffectedByWind Fixed .gma being left open in some cases if it failed to load/parse Fix shaders not compiling Fix some vmt formatting that i came across randomly