253,163 Commits over 3,990 Days - 2.64cph!

7 Months Ago
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7 Months Ago
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7 Months Ago
Parent merge
7 Months Ago
Merge main -> Bikes
7 Months Ago
Adjusted LOD levels to match vanilla TC
7 Months Ago
Merge from main
7 Months Ago
Ocean Wreck Buoy LODs
7 Months Ago
merge from main
7 Months Ago
Fix networking issues
7 Months Ago
Fix GameManager networking issues Fix funny aiming
7 Months Ago
Players can take damage from bullets now, will not damage each other. Add textures to resource path
7 Months Ago
Tile Map Tool Wip
7 Months Ago
Update biome_visuals_2/prefabs_2
7 Months Ago
Merge from main -> biome_visuals_2
7 Months Ago
Keep the same physics contact for both sides, I don't think it makes sense to randomly flip these
7 Months Ago
Test
7 Months Ago
Check if sequence contains elements
7 Months Ago
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7 Months Ago
Added relaxed cone map generator
7 Months Ago
Fix collision sounds
7 Months Ago
SBOX changes
7 Months Ago
Make sure all izabu changes are wrapped with SBOX define
7 Months Ago
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7 Months Ago
Negative mesh scale fix
7 Months Ago
Izabu latest (#1625)
7 Months Ago
Stop stomping saved game dock location, Facepunch/sbox-issues#5845
7 Months Ago
Fix some readonly property controls throwing during ctor not appearing at all
7 Months Ago
Just disable b3 asserts, i can enable them when needed
7 Months Ago
Test
7 Months Ago
Fix enemies always being in the aggro state Play hurt sound on damage, update prefabs accordingly Added Death Sound + Updated prefabs accordingly Angle affected by weapon recoil Tone down the screenshake
7 Months Ago
Don't enable these asserts in retail (hopefully)
7 Months Ago
Redo footsteps to not be event based [for now]
7 Months Ago
ViewModel OnStart fix
7 Months Ago
Don't count unassigned players in player count for hiding team avatars
7 Months Ago
Crosshair friendly cross inherits same visibility as elements
7 Months Ago
Fixed crazy mouse acceleration values completely breaking player view Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically Added ficool2's VRAD ambient occlusion implementation Adds the following new parameters: -aofacesamples -aopropsamples -aoNoSquare See vrad.exe help for defaults/explanations Fix errors with singular static prop causing VRAD to bail for all remaining Unhide sv_stressbots and make it a cheat Reduce max allowed voice packets per frame to 48 (from 64)
7 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
7 Months Ago
Culling volume tests for lighting purposes.
7 Months Ago
Test branch
7 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
7 Months Ago
Don't reset armor / helmet if we were alive on respawn
7 Months Ago
Fix potential crash when getting triangle material
7 Months Ago
Update Sprite Tools Update Sprite Tools (Again) Add SpittingEnemy which fires a projectile after set time Prevent Player velocity from drifting away
7 Months Ago
Fix LogPlayers logging wrong pawn
7 Months Ago
Halve HE and flashbang fuse times
7 Months Ago
Merge from main/wallpaper
7 Months Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
7 Months Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
7 Months Ago
Don't allow zero density on shapes
7 Months Ago
Disallow throwing/melee when frozen