197,741 Commits over 4,140 Days - 1.99cph!

10 Months Ago
Incapacitate vision and movement duration tweaks
10 Months Ago
merge from main
10 Months Ago
Placeholder obscurce vision UI
10 Months Ago
Increased lower chain damping to 0.2
10 Months Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
10 Months Ago
Add phrases for move speed and obscure vision modifiers
10 Months Ago
merge from clearinventory_improvements
10 Months Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
10 Months Ago
merge from main
10 Months Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method
10 Months Ago
adobe wall and gate first pass
10 Months Ago
Cape LODs skinned to spine4 to reduce snapping
10 Months Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
10 Months Ago
Combine movement and vision darts into a new Incapcitate dart
10 Months Ago
Update: ShopFront pools ItemContainer - also deleted empty virtual override Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
10 Months Ago
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
10 Months Ago
Organising dart type folders
10 Months Ago
Clean: Remove redundant StorageContainer.ResetState All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future. Tests: none, trivial change
10 Months Ago
merge from Halloween_2024
10 Months Ago
Bone dart damage tweak
10 Months Ago
Dracula Cape texture fixes for back area which is now visible
10 Months Ago
merge from world_update_2
10 Months Ago
Finalized core.
10 Months Ago
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10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from elevator_parenting_collision_improvements
10 Months Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
10 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
10 Months Ago
Merge world_update_2 -> Aux2
10 Months Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
10 Months Ago
Fixed client compile in builds
10 Months Ago
Unsaved food cache loot change
10 Months Ago
Merge main -> SpawnMargins
10 Months Ago
Adjust food cache spawns, removed black berries and raw meat
10 Months Ago
Fixed water well shop appearing on the map after a server restart
10 Months Ago
Merge from world_update_2
10 Months Ago
Applied standard code formatting to all code in the Rust project
10 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
10 Months Ago
Restored server browser search bar text size
10 Months Ago
merge from wallpaper
10 Months Ago
Fixed spraycan free painting not working on hard side wallpaper
10 Months Ago
Added .editorconfig file or standardised Rust code formatting
10 Months Ago
Fix some vendors in bandit and fishing villages not working
10 Months Ago
Added .editorconfig file or standardised Rust code formatting
10 Months Ago
Fixed spraycan wallpaper reskin missing condition
10 Months Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays