198,638 Commits over 4,140 Days - 2.00cph!

10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed LODGroup conflict on blunderbuss world model
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from Blunderbuster
10 Months Ago
Merge from world_update_2
10 Months Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
10 Months Ago
Merge from world_update_2
10 Months Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
10 Months Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
10 Months Ago
Merge from fix_monument_scenes_map_gen -> main
10 Months Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
10 Months Ago
Update conflicting prefab id on br_sphere prefab Manifest
10 Months Ago
merge from fix_barricade_snapping -> world_update_2
10 Months Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
10 Months Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
10 Months Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
10 Months Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
10 Months Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
10 Months Ago
Underwater light extinction fix test
10 Months Ago
merge from main
10 Months Ago
merge from world_update_2
10 Months Ago
Reimported cliff_tall_d
10 Months Ago
radtown music missing files
10 Months Ago
radtown music
10 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
10 Months Ago
Give titles to windows build scripts, so I know what's running Merged ghostanim.mdl and blackout.mdl Instead of doing a hack for Episode 1, just merge all these models from all the half-life 2 games, and including portal 1 Episodic Poison Zombie model with fixed animation events Advisor episodic model hack The models are too different to be merged, so we swap the ep2 one in, on spawn
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Optim: Send trees in batches over multiple frames to avoid spike on player connection This is experimental, but it seems stable initially. On 4.5k procgen world from a save it took 90ms(very rough numbers, including client-side spawning overhead) in total to send all trees, but each frame 1 player took on average 0.2ms to gather & send data. Also need to fix a bunch of bugs Tests: Ran craggy in local editor session - no exceptions.
10 Months Ago
waterflow changes - corrected ordering of writing water flow from shorevectors and river tangents - moved generation of WaterFlowMap into PostProcessing and put it all in one place
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Water purifier no longer purifies radioactive water
10 Months Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
10 Months Ago
Ensure throwing out water forces a rad count on the vessel
10 Months Ago
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10 Months Ago
Fixed corrupted Cliff_tall_d_diff texture
10 Months Ago
Apply Panel:SetHTML/RunJavascript restrictions from main branch
10 Months Ago
Merge from world_update_2
10 Months Ago
sponcoers
10 Months Ago
viewmodel - fixed remaining attachment issues
10 Months Ago
Merge from world_update_2
10 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
10 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
10 Months Ago
Iterate on covers
10 Months Ago
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10 Months Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
10 Months Ago
viewmodel - fixed ironsights being too low
10 Months Ago
Compile fix
10 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix