255,107 Commits over 3,990 Days - 2.66cph!

8 Months Ago
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
8 Months Ago
tree chipmunk dancer, fix some setgridpos stuff shake event, wine
8 Months Ago
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping
8 Months Ago
merge from main
8 Months Ago
Better fix to retain IO line improvements - pass init into OnAnimationStarted
8 Months Ago
merge from door_explosive_fix
8 Months Ago
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8 Months Ago
Travelling vendor will now trigger the safe zone warning UI in the top right of the screen if a player is within 200m
8 Months Ago
Fixed sidecar bikes not getting pushed back when hitting animals/players
8 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
8 Months Ago
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
8 Months Ago
Remove unused convar refs
8 Months Ago
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
8 Months Ago
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
8 Months Ago
Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4
8 Months Ago
All first-person weapons: implemented b_deploy_skip on remaining graphs, disabled Auto Reset on that parameter
8 Months Ago
merge from main
8 Months Ago
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
8 Months Ago
merge from main
8 Months Ago
Fix MapMarkerCH47 NRE
8 Months Ago
v_m4a1: added "bayonet" bodygroup
8 Months Ago
Disable launcher maximize button
8 Months Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png
8 Months Ago
merge from monitor_looping_gesture_fix
8 Months Ago
merge from roadside_electrical_lodding
8 Months Ago
Potential fix for potential unlock UI bug.
8 Months Ago
merge from hood_and_cuffs/IsMapBlockedByHood_nre_fix
8 Months Ago
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8 Months Ago
When adding an input action, add it to the final group, not "Other", less annoying
8 Months Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
8 Months Ago
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8 Months Ago
Don't need this shit now
8 Months Ago
skin approval
8 Months Ago
merge from main
8 Months Ago
Detangle all this from Cubemapper, make it able to render inline rather than on a render block Redo update strategies from envmapprobe, much simpler, works everywhere now
8 Months Ago
MapInterface.IsMapBlockedByHood sentry NRE probable fix
8 Months Ago
merge from retroTC_NRE_fix
8 Months Ago
Fix player angles serverside while in vehicle not matching client Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence.
8 Months Ago
Fix Depth::GetWorldPosition dividing by zero on skyboxes, pass epsilon to it use Depth::GetWorldPosition on Motion Blur, fix darkening/overbrightening of it based on sample count
8 Months Ago
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8 Months Ago
player update. exported sks anim set
8 Months Ago
Allow dropping weapons in retakes Instant defuse for retakes if safe Don't occlude C4 beep
8 Months Ago
Try to fix GitHub screwing us over
8 Months Ago
Added versions of ghost sheet and dracula cape without burst cloth rig Added proxy cape models
8 Months Ago
Merge hlmv crash fixes from CS:GO Related to high poly models and the debug rendering modes Remove gmod_xp.exe from the build process It's time to bury it Fix? flex bone drivers in-game Made the flex bone driver code mimic the code from HLMV, which basically includes special case for BONE_USED_BY_BONE_MERGE Added a new option to HLMV Flex tab for $boneflexdriver preview It will move Flex sliders live as the animation plays
8 Months Ago
Fix retakes loadouts, and add a few more
8 Months Ago
merge from main - RC
8 Months Ago
Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
8 Months Ago
Remove VR suffixes from enums Split Input.Vr.cs out into separate files within a VR folder
8 Months Ago
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png