130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Override hurt now that we have the method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick entity component hurt method addition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small polish to jungle floor kits (ongoing)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from lunar_new_year_2025
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed lunar dividers not being destroyed after frame is destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on spawning process, status tracking, loot panels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prototyping a new simple chicken for use in coops
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                4ShotMiniCrossbow -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Moved start barrel rotation to the correct time
- Finally fixed the last few artifacts with reload -> idle layer changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show server convars in the find menu while playing in Client/Server mode in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a small delay before a weapon can be used after lowering the shield (0.2s)
Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from optimize_prepare_prefabs -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix horse comfort not working with new ridable horses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed angle glitching backwards between each reload step
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed teleportteam2me not working correctly, will also now support sleepers
Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - table cloth material fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo
- will switch to opt-out once the manifest errors are fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename StopTransaction() -> EndTransaction()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimplement PreparePrefabs build optimization
- wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest
- cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete menu button that tested callback of amplify import lag spike
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove debug spam from previous amplify import fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive -> primitive_gm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply gamemode convars on server startup instead of when the entity is spawned
- ensures convars are applied when the rest of server config is loaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup tiger fsm and hook anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                40% ~ increase on mini crossbow projectile velocity
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed reload animations
- Further polish and refinements to transitions