255,117 Commits over 3,990 Days - 2.66cph!

8 Months Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
8 Months Ago
Much better spread + smoke extinguishes fire
8 Months Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
8 Months Ago
Force swap seat now works on locked modular cars
8 Months Ago
Make sure any scene light properties ask native for their value so they can never go out of sync
8 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
8 Months Ago
New Crowdin translations by GitHub Action
8 Months Ago
Possible fix for the "workshop bug" Prefer OrdinalIgnoreCase over InvariantCultureIgnoreCase
8 Months Ago
HUD style adjustments, fixed inconsistent scoring title size
8 Months Ago
Sneaking in a minor pedal trike steer angle edit
8 Months Ago
Wallpaper skin setup wip
8 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
8 Months Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
8 Months Ago
Don't allow dry fire while reloading
8 Months Ago
Fixed scope aim input
8 Months Ago
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8 Months Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
8 Months Ago
converting rotation constraints to radians when processed
8 Months Ago
Fire nodes... kind of better placeholder node effect Some temp sounds - make not buyable again
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
drop tickrate on some cloth assets
8 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
8 Months Ago
Merge from main
8 Months Ago
Adding my test saves
8 Months Ago
radtown redux S2P
8 Months Ago
environment volumes pass #1
8 Months Ago
Handcuffed players can now be force mounted to code locked cars
8 Months Ago
polished set dressing in the shed area
8 Months Ago
merge from main - RC
8 Months Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
8 Months Ago
Only allow bike driver to access fuel when someone is mounted
8 Months Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
8 Months Ago
Merge from main
8 Months Ago
Add search index fields for package types
8 Months Ago
Update package index after successful video process
8 Months Ago
Merge Bikes -> main
8 Months Ago
Minor spelling edit
8 Months Ago
Fix remaining incorrect barrel colours on small oil and S2P S2P stables_b, fixes search light facing the wrong way
8 Months Ago
Threshold edit
8 Months Ago
less smoke
8 Months Ago
moar smoke
8 Months Ago
Increased visual threshold for bike wheelspin FX
8 Months Ago
Grey out the set speed option if only non-compatible clips are selected
8 Months Ago
Created Rust.TimelineTools plugin Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips Compatible with domain reloads and Undo
8 Months Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
8 Months Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
8 Months Ago
Fixed sidecar wheel visuals properly
8 Months Ago
Merge Bikes -> main
8 Months Ago
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