198,747 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Add support for shared scenes that have client + server components in them - avoids adding complexity of running preprocess at build time to first release - handles editor only spawning a single monument - keep support for client only & server only scenes - default to only building shared scenes rather than individual client & server scenes - run preprocess at runtime for shared scenes instead of during build - internally refered to as "generic" scenes because "shared" is easy to mix up with "server"
1 Year Ago
Merge from main
1 Year Ago
Cherry pick 98396, fixes weather errors in editor on my test map
1 Year Ago
Output both scenes when running Scene2Prefab/Update All as well as the prefab
1 Year Ago
Mark more components as [MapGeneration]
1 Year Ago
Cherry pick 98470 for scene stats
1 Year Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
1 Year Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
1 Year Ago
1 Year Ago
Add /MemoryCaptures to ignore.conf
1 Year Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
1 Year Ago
Add an empty check to the skin lists in SetSkinData
1 Year Ago
Merge from main
1 Year Ago
Added an awful developer model
1 Year Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
1 Year Ago
Setup vendor fronts properly
1 Year Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)
1 Year Ago
Update manifest and ID, and materials after the rename
1 Year Ago
Fixed an Ian bug
1 Year Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All
1 Year Ago
Add ScenePrefab before removing components from output prefab Fix compile errors
1 Year Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
1 Year Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
1 Year Ago
Add an icon for the watercraft
1 Year Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
1 Year Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
1 Year Ago
Merge from main
1 Year Ago
Fixed sofa, card table, and chippy arcade machine being set to isMobile true, needlessly running the vehicle tick. Fixed DoPrepare automatically setting all vehicles to IsMobile true.
1 Year Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
1 Year Ago
Model/Textures/Materials and prefab setup
1 Year Ago
Initial entity setup
1 Year Ago
Fix my fuckup
1 Year Ago
Fix my fuckup
1 Year Ago
Do multiple delete passes to ensure [Required] components get deleted (as it's easier than tracking everything that is required & only done inside editor)
1 Year Ago
Handcuffs block crafting.
1 Year Ago
Temp hack for vgui.GetAll when it doesnt exist
1 Year Ago
Temp hack for vgui.GetAll when it doesnt exist
1 Year Ago
Volumetrics track light changes.
1 Year Ago
Mark TerrainAnchor and TerrainModified with [MapGeneration]
1 Year Ago
adjusted trike sizing
1 Year Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
1 Year Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
1 Year Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
1 Year Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
1 Year Ago
Menu fix
1 Year Ago
Don't show push menu if player is dead or sleeping
1 Year Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
1 Year Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
1 Year Ago
Add a tag to all existing twitch drops so they're easy to identify
1 Year Ago
player update. edited db shotgun reload animation