125,634 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
1 Year Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
1 Year Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
1 Year Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
1 Year Ago
S2P junkyard and launch site as they also used the offending walkway prefab
1 Year Ago
Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
1 Year Ago
Fixed bike instrument light z-figting
1 Year Ago
Improved sidecar bike still pulling slightly to the left. Also moved centre of mass on motorbikes towards the rear a little.
1 Year Ago
Merge from spectator_team_fix
1 Year Ago
Another attempt at fixing the spectator display showing incorrect team member names while spectating Also made a small performance improvement
1 Year Ago
Merge EditorExtras -> main
1 Year Ago
- ▉▊▊▄▊▋ █▉▌▅ ▉▇▄▍, ▇▆▊▉▋▅▆ ▅▆▇▅▍█ ▇▊▉▇▉█▆▌▉ ▆▇ ▉▄▆▌▊▇▆ - ▋▇▄▉▌█ ▍█▊ ▄██▇▌▊▇▅ ▍▆▌▄ '--▍▋▅▋▄▇-▄▋▌█▉▌▄█▉' -> '-▇▋▌▅▇▄-▌▆█▅▌█▌▋▅' ▍▇ ▉▆ ▌▊▍▋ ▋▅-▍▋▋▊ ▌▊▆█ ▄▍█▅▄ █▍▅█▊▊▅ ▌▅▍▋▉▅▆▌▊
1 Year Ago
Store the last code entered into a code lock in player prefs so it gets saved between servers and between client restarts
1 Year Ago
Merge from travelling_vendor/dynamic_pricing Summary: vending price changes now take place in real time and will occur every 5 hours by default (was tied to in-game time and was happening 4 times an hour)
1 Year Ago
General layout tidy-up
1 Year Ago
Moved the Loadouts section to the bottom since there are so many loadouts now
1 Year Ago
Fixed the 'LOADOUT' section making the editor window want to be very wide
1 Year Ago
Decouple dynamic pricing entirely from in-game time, now operates off real time Renamed IntervalHours to PriceUpdateFrequency, defaults to 5 hours (this will also ensure the new defaults roll out next month) Add npcvendingmachine.addHours for testing now that env.addtime will no longer affect npc vending prices
1 Year Ago
A couple of minor adjustments to the editor
1 Year Ago
Added a section in the editor that allows enabling a CLIENT+SERVER physics testing mode
1 Year Ago
Added NPCVendingMachine.UseRealTime toggle, will use the system clock instead of the in-game clock when adjusting prices Recommend adjusting IntervalHours down dramatically when using this option so that prices don't take 5 real time days to adjust (setting this to 5 would match the current behaviour) If changed at runtime resetDynamicPricing should be called afterwards to resync the pricing to the new clock This would also have a side effect of making prices adjust while the server is offline - prices will be processed to make up for the missing time when a server is booted up again
1 Year Ago
Fixed bad spacing in the Game section
1 Year Ago
Merge from main
1 Year Ago
merge from tincan_alarm
1 Year Ago
Added prevent building volumes to the junkyard car shredder
1 Year Ago
▊▊▋█ ▍▌▌▄▋▌▄▄ / ▇▅█▊▉▄▇▉▄▍
1 Year Ago
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1 Year Ago
1 Year Ago
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1 Year Ago
coastal rocks decor modifier size tweak
1 Year Ago
File name cleanup Jutting cliff prototype Large coastal rock prototype
1 Year Ago
Updated spawn settings for variety of cliff generators
1 Year Ago
Improved the wire deployment checks to reject any placement in prevent-building volumes, except for monument root volumes
1 Year Ago
Moved harbor containers prevent building volume to client/server
1 Year Ago
Compile warning fixes Fixed crash with trigger_weapon_strip Fixed faceposer breaking after 384 different flex names were loaded in a session Now there should be no limit, and it doesn't preallocate 384 pointers. Compile warning fixes & add some missing .h files to the solution Fix VPC not generating project folders, fix missing project folders
1 Year Ago
Ensure static office lift and player lift have same whitelist
1 Year Ago
More debugging Added motorbike, side car, bicycle, drone and snowmobile to white list of parented vehicles
1 Year Ago
Prototyope smooth path following for the wolf, hook hit anim
1 Year Ago
Merge from qol_print_memory_improvements -> main
1 Year Ago
Add `MaxItemsInUse` to pool - lets you know the maximum amount of items taken from the pool at once Add `reset_max_pool_counter` command to reset the maximum item counter per pool - allows you to reset the pool count incase it gets set to a really high value during 24hr window
1 Year Ago
Created whitelist system to allow only certain vehicles to be accepted in an elevator
1 Year Ago
added sit_dpv mountpose
1 Year Ago
Allow vehicles to be parented to static elevators. Primarily affecting bikes, snowmobiles etc
1 Year Ago
exported wolf run hit 3 rm animation
1 Year Ago
added some more convar helper functions for ragdoll testing
1 Year Ago
Fixed ruin wall caps to reduce overhand and improve blending
1 Year Ago
Update: Making Pool.Free capable of "deep freeing" Motivation: Since we're getting rid of custom "FreeList" calls, then we should also remove FreeListAndItems, the last custom func in the "Free" set. - Collections-related Free overload now can deep-free - calling Free on all elements of a collection. - Marked FreeListAndItems as obsolete (with error) and piped it over to Free overload - Updated 4 callsites of FreeListAndItems to use Free(T, true) instead Tests: built all targets.
1 Year Ago
Bike Cargoship Parent -> Main
1 Year Ago
Cleanup logs
1 Year Ago
Option to stop unity play mode on completion.