125,637 Commits over 4,171 Days - 1.26cph!

1 Year Ago
▌▅▆▅▅ ▄▉▌ ▌▊▋▅▇▉▌ ▋▋▊▌▍▄▉▊ ▊▍ ▊▋█▉▌▋▇▅ ▊▆▇▄ ▉▋▋▍▉▊▍▋▄▄▋ █▊▉ ▊▄▄▄▆█▊ ▅ █▆▄▆▄▌▇ ▄▊▆▉▊▅ (▍▅ ▄█▍▋▌▍ ▊▍▄▍▆▅ ▆▄ ▊▄▌██▆█▍▇▉▄▇▄ ▇█▌▍ █ ▊▍▄ ▉▇▊, ▋▆▌▆ ▍▇ ▌ ▋▅▍▄▆▋▅▋▊▊)
1 Year Ago
▇▌▉▌▊ ▅▄▇▋ ▇▄▇▊▄▅▅▇▄_▌▊▌▇▉▇▌▄_▌▌▇
1 Year Ago
1 Year Ago
First pass on browser info
1 Year Ago
Merge from main
1 Year Ago
Added first pass of jungle wall ruin caps for kit testing
1 Year Ago
Protobuf gen etc post-merge
1 Year Ago
Merge main -> UWSkidoo
1 Year Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
1 Year Ago
Added a way to override the placement layer mask of a deployable prefab
1 Year Ago
Hill cliffs erosion progress
1 Year Ago
This should do it
1 Year Ago
Try to make Linux happy
1 Year Ago
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players 3rd argument to NetworkIDValidated - ownerID64
1 Year Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
1 Year Ago
Triggered by opening doors Updated protection values so it can take damage from fire
1 Year Ago
plane update
1 Year Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
1 Year Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
1 Year Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
1 Year Ago
Spotlight & flare fixes.
1 Year Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
1 Year Ago
Fixed tin can alarm deployable on itself
1 Year Ago
exported wolf run hit animation test
1 Year Ago
Fixed wallpaper pickup always giving default skin item
1 Year Ago
Fixed right click opening the pie menu while holding wallpaper
1 Year Ago
Test scenee
1 Year Ago
merge from main
1 Year Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
1 Year Ago
Fix wolf not taking damage
1 Year Ago
Subtracting 101333 (introduced server issues)
1 Year Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
1 Year Ago
Simplify hfsm by implementing it with a stack instead of recursion
1 Year Ago
large rock formation a test case jutting cliff test case
1 Year Ago
Remove unecessary includes
1 Year Ago
Add my own test duplicate of twitch render scene before I destroy it
1 Year Ago
More batch rendering progress.
1 Year Ago
moved ragdoll convar to server
1 Year Ago
▇▄▄▅▍ ▆▊▅▌▌▅▊ ▅▆▉▅▇ ▉█▉▆▋▊▉ ▆█▆▇▍▅▍▍ ▇█▅█▇▍▉▅▊, ▌▋▌▌▊▋▇ ▋▌▆▉█▍▅▉▇█▌ ▉▍▇▅▋▍▆ ▇▋ ▄▅▋█▍ ▆▍▇▄▋▋▉
1 Year Ago
initial setup of serverside ragdolling with moderate bike collision damage
1 Year Ago
merge from tincan_alarm
1 Year Ago
Visualise clip positions
1 Year Ago
scaled up the icon a wee bit
1 Year Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
1 Year Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
1 Year Ago
Update the wire positions when playing the wobble animation Tweaked main collider
1 Year Ago
Allow nests FSMs
1 Year Ago
Wobble animation when triggered Triggered when damaged
1 Year Ago
merge from main
1 Year Ago
compile fix