125,636 Commits over 4,171 Days - 1.26cph!

53 Days Ago
Reworked how fake items are handled and spawn by store item grids Tweaked all grids Fixed a featuring takeover issue
53 Days Ago
Fixed printWeeklyItems and printGeneralStore commands not printing all items
53 Days Ago
added tooltip to view stats as "base [+- diff]"
53 Days Ago
Add help text "Press Capslock to use UI" and change default text on FilterInput to "Filter items..."
53 Days Ago
Merge from main
53 Days Ago
Fixed the width and height of the temp render target for blitting the under water background texture
53 Days Ago
Fixed the spinner blocking you if you remove a favourite whilst in the favourites page
53 Days Ago
merge from main
53 Days Ago
Fixed refreshing in the community tab from dumping duplicate listings into the modded tab Add a gradient for favourited servers Add support to change gradient direction in the style asset
53 Days Ago
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance. Tundra haze tweak.
53 Days Ago
ghost ship B vraiant set dressing progress
53 Days Ago
Updated Pilot Hazmat Textures
53 Days Ago
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53 Days Ago
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53 Days Ago
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53 Days Ago
Bunch more very WIP including: client side player boat entity dimension synching block collider reparenting enabling building priv for player boats steering wheel vehicle priv basics some additional serialization and protbuf
53 Days Ago
Updated the texture bundles to include the new and fixed normal maps
53 Days Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
53 Days Ago
Fixed store pack showcases only spawning if you own them..
53 Days Ago
Added a loading spinner when the server browser is refreshing
53 Days Ago
created pilot pack steam item (master sitem) and given it the old steam item ID of 10328" class="changeset">10328. I've moved the Pilot Hazmat sitem ID over to 10331. All pilot hazmat items now unlock via "pilot pack" 10328" class="changeset">10328. Rebuilt manifest
53 Days Ago
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
53 Days Ago
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
53 Days Ago
holster position edited on p17
53 Days Ago
nailgun gun holster position and bounds edited
53 Days Ago
Store takeover priority override changes
53 Days Ago
Fix the loading screen image size on all resolutions and scaling (i hope pls)
53 Days Ago
Set up entitys and override controllers for a selection of weapons
53 Days Ago
merge from fix_buried_weapon_ownership
53 Days Ago
merge from compass
53 Days Ago
merge from pilot_hazmat_dlc
54 Days Ago
Merge from hardcore_refresh
54 Days Ago
Death screen fade fix
54 Days Ago
Reassign the read only death screen fog images every time we open the death screen
54 Days Ago
merge from fogmethod1 (sky branch)
54 Days Ago
fix debug_cloud_position not reporting the randomized offsets
54 Days Ago
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54 Days Ago
Iterating: - Exposure improvements. (Overexposed horizon fix). - Minor tonemapping tweaks for highlights (overexposed arctic fix). - Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky. - Various related adjustments to keep harmony.
54 Days Ago
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54 Days Ago
Merge from main
54 Days Ago
New setttings tooltips, re-organized some categories
54 Days Ago
Merge from spraycan_codelock_reskin
54 Days Ago
Merge from hardcore_refresh
54 Days Ago
Add back in the option to make the player not show their direction on the map, show an empty circle Even if a player has a compass on the belt, they still need to to pull out the compass to figure out a direction
54 Days Ago
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
54 Days Ago
Checkout result button cant be toggled off
54 Days Ago
Fix monuments/vending machines briefly visible when map is fading in
54 Days Ago
Fixed cart not clearing correctly from prefs after a checkout
54 Days Ago
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)