249,469 Commits over 3,959 Days - 2.63cph!
▋▅▉█▅ ▅▇ ▍▍▍█▇▆▇▊▆▊▋▆▄ ▋▌▄▇ ▇▇▅▄▋▍▅ ▍ ▍▋▅▄
▊▆▉█▄▉▋▄ ▍▊▉▄ ▉▊▄█▉ █▄▍▅ ▆▅▋▍ ▆▆▍
merge from creativemode_io_text
Change facepunch.sandbox test to facepunch.walker
Only show the creative mode text when a pending wire is active
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
Adjusted finishline
Widemode for cameraintro
Sort leaderboard correctly
Hide items on platform runs
Fix missing logo on intro
Move to tutorial after intro
Move map icons to /ui
Update .sboxproj
Disable package tests that don't have code archives (garry.testbed, carsonk.voip_roulette)
Lets handle package startup errors a bit better, shutdown properly, popup an error
icreased grid resolution further
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
▄▍▌▅▅ ▉▇ █▊▍▇▋▊▊▍▇▄▍▍▋ ▇▅▅▉ ▆▇▋▆▊▅▅ ▄ ▉█▇▉
▉▋▊▅▊▉█▌ ▅▍▋▌ █▆▋▉▉ ▅▌▍▋ ▇▍▌▋ ▅▋█
▉▊▅▍▋ ▊▍ ▍█▉▊▍▄▄▆▋▊▇▍▇ ▅▌▍▅ ▅▊▌▊▇▇▋ ▋ ▅█▍█
▋▄█▊▌▆▍▋ ▊▄█▌ ▇▅▊▄▋ ▍▊▊▊ ▄▋▄▋ ▇▉▅
Added placeholder damage and damage script to catapult
Merge: from main
Tests: none (big merge, going to fix any issues in follow up commits)
██▇▄▌ ▅▅▍▍▄▊▌▆▄█▆▍▌▌▌.▊▌▇▋▋▄█▅▆▄▆▋▉ ▇▉ ▇▇▇▌▇▋▅▊▆▉▉▄▋▄▉▅
▆▌▅▌▉ ▅▊▇▌ ▋▍▊▍▋ ▍▇ ▍█▅▌ ▉▄▉▄
Remove rigidbodies from menu-main scene
merge from teslacoil_tweaks
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
Filter out .dll when downloading packages
Compile and load code on package download
▋▌▅▅▌ ▆▅▇▌ ▋▄▌▄▇▅_▊▅▆▊▇█▊▌▊_▌▇▊▉▌▌_▍▇▌▄_█▍▍▅
▆▉█▍ ▇█▊▌ ▋▇▇▄▇▌█▄▋ ▊▉ ▍▇█▊ ▆▋▊▌ ▍▉▄▉▄█▄▄, ▌▅▉▄▊▄▇▍ ▅▆ ▋▊▊▄▆▍▋ (▊▅▌ ▋▍ ▅▅▋▉▋▇▋ ▋▆▉▇ '-▋▉▍▆▉▍-▌▍▉█▄▄▍▆▍-▆▄▌█▇' ▆▇ ▍ ▍▇▇▄▇ ▍▅▇▄▅▇▌█▇)
Fixed battering ram door wheels culling, set to isDynamic
Merge from hackweek_car_radio
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView
Forward+ Decals
* Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too)
* Tiled culling checks decals within each tiles frustum
* Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
fixed entity bounds on ice sculpture
▄▋▆▊▊ ▅▍▌▄ ▅▌▇▆_▊▆▆▅▍█▊▉_▍▊▅▅▌▊▆_▌▆▇█▄
▉█▉█▆ ▆▉▇▌ ▌▅▉▉▅▉▊▋▇▇▆_▇▋█▌▄▅▌▊_▉█▄▆▊▌▊▉▇▋
▄▅▌▆▋ █▄▌▋ ██▌▌▊▌▄▇▋▇▌▆_█▆█▍▉▍▍_▇▉▊▍▆_▌▆▉
meta changes on some collider meshes
Committing walkway changes to switch branch
merge from wolf-sound-tweaks
Create ssao.scene
Delete fluid simulation, this isn't going to work
▇▅▍▋▊▆▍▇▍▌▆▇ ▄▍▍▊█▇▅▅▇▋ ▄▄▆▄▍▊▇▍▄▅█
! ▊▌▆▊▆▉▅▉▅▇ █▇█▉▇▉▆▆▄▋ ▄▌▊▄▍█▉ ▇▆ ▍▍▋▅▌▇ ▅▊▍▅ ▌▄▉▅█▊ ▊▋█▉
! ▅▅▋▄█ ▇▌▆▅▋▌▍▋▆▅▇▊▆▊▆.▆▌▇▅▅▊█▊▅▇▆▊▅ ▋▅ ▌▆▋▋█▉▍▉▅▆▍▆▆▍▄▄
! █▅▆▇ ▆▋▊▌ ▋▌▅▄▋▉▅▋▍ ▅▇▅▌█▅
roof conditionals colliders and then some
Re-enable deployment checks
Fix issues with navmesh generation API
Should also fix tests
Leaderboard backup, run #
15677
Shader rebuild process (#1713)
* Add * option to vfxcompile
* Delete older shader build scripts
* Remove cs_surface_interactions
* Always output combo count if it's over 1000
* Strip some lesser used stuff from spritecard to get the compile time/size under control
* Build shaders as part of ci, so they can't be out of date (we should still manually build and commit though!)
Merge from io_infinite_power
ioentity.infinitepower is now replicated
Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
Merge from io_infinite_power